C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

@Pit2015
So according to you, Buddhist Incas are realistic, if they manage to unlock that tech first on Earth?
Where did you get the "bugs" point for traits, by the way?
And I'm not even using Commanders whatsoever (not my style), so it's a free option for AI to use them or not.
Also, Events are somewhere in the middle between nuisance and worthless, so I wouldn't care about them either way, if not for the CLICK SPAM, which turns it into a solid NO.
Anyways, to each their own, lol.
 
While you're so focused on this or that specific game option... the thing that matters the most in a game is the starting difficulty. I start on noble, because any higher difficulty level gifts the AI with starting techs, which is the most significant and most unfair advantage one can have at the start of the game, significantly more so on longer game speeds. That is because at the start of the game technology advances more or less at the same pace for everyone, since everyone gets 8 commerce from the palace, and 1 to 3 commerce from the first tile worked. Having a bunch of free techs at the start of the game makes the single, most impactful difference. That being said, I also use flexible difficulty, though I do manually adjust it: start on noble for a fair start, move on to emperor soon enough, and go up to deity if I'm winning too hard... which is unlikely. Nightmare is just silly though, since I like to play large and maintenance costs are just unmanageable at that point.

Still, while out of all those options, the single most impactful one is the starting difficulty, the other options "modulate" the difficulty further. Case in point, if you play with size matters, it doesn't matter so much to be the tech leader, you can just go quantity over quality with merged units. Without size matters, tech leadership is essential for military supremacy early on, in fact early conquest (prehistorical to classical) is nearly impossible without significant tech advantage. I don't use size matters, nor hide and seek (the first because I prefer the more vanilla Civ units management, the second because there's just too many promotions and it becomes too dispersive). If I did use those options, I'd probably be fine starting on a higer difficulty level... except that I just don't like unfair starts, period.
 
@Pit2015
So according to you, Buddhist Incas are realistic, if they manage to unlock that tech first on Earth?
Where did you get the "bugs" point for traits, by the way?
And I'm not even using Commanders whatsoever (not my style), so it's a free option for AI to use them or not.
Also, Events are somewhere in the middle between nuisance and worthless, so I wouldn't care about them either way, if not for the CLICK SPAM, which turns it into a solid NO.
Anyways, to each their own, lol.

You still a lamer, you cant win or survive long, as the scenario is set up. :goodjob: Take the challenge or go game the game you can always win. :thumbsup:

@Maltazard Fair is for lamers. :thumbsup:
 
While you're so focused on this or that specific game option... the thing that matters the most in a game is the starting difficulty. I start on noble, because any higher difficulty level gifts the AI with starting techs, which is the most significant and most unfair advantage one can have at the start of the game....
This isn't true since a while - no one gets free techs from any handicap.

You still a lamer, you cant win or survive long, as the scenario is set up. :goodjob: Take the challenge or go game the game you can always win. ":thumbsup:

He wants to be hero without all unnecessary micro :p
 
Right as i know nightmare/or a handicap will not give free techs, only more research to the AI. And even if, fair is for lamers. :)

Yeah everyone as he wants, but most gamers will get bored soon if they dont have a real challenge. Its like why should i win a game when i know i can always win.
 
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I thought the vanilla difficulty bonuses were still applying, I guess then it's mostly about the AI's growth speed?

Its like why should i win a game when i know i can always win.
I like the early challenge, once I've established control over my continent, I like the challenge of intercontinental conquest for the mid game. After that, I like the challenge of managing the world into the shape I want it to be, kinda like a diorama. It'd be great if revolutions and properties provided a greater inner challenge as well than what they currently do, adding more of a management element, but oh well.
 
He wants to be hero without all unnecessary micro :p
This only applies to Events and their clicking spam.
Everything else... well, I've had this argument before, but once again: If a feature is in the mod and is pretty unique for it, then why shouldn't I use it?
Especially in regards to options that are less ON/OFF (like Razing cities, all versions), but rather are literal additional game functions (like Merging and Size).
I find it actually "infringing on my gaming rights" when someone forces me to ignore those "or you're chicken", lol.
Additionally, I find it much more creative to impose self-imagined "rules" as a means for "harder gaming", like "no war" or "must vassalize everyone".
These actually force you to think outside of the box, instead of tying your hands and basically reducing the game to Vanilla or worse.
I legitimately refuse to accept such an attitude, sorry not sorry.
 
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Ok, testing but thats not me: https://github.com/Pit :goodjob: I am in germany. :thumbsup: (As the svn log shows now) Well i sometimes conquered moscow but no i am not in moscow now. :)

Thats me: https://steamcommunity.com/profiles/76561198007417804/ - Pit the Time Traveler. :thumbsup:

Ok looks to work now, good job, so i can take down the free community disscussions building for:

Inca
Egypt
Portugal
Arabia

again.

Reuploading UEM V5.6 now.
Haha, lol. It didn't cross my mind that git has @ mention system. I was thinking perhaps discord would notify you in the automated git postings on there.
Edit: Added a comment on it: https://github.com/caveman2cosmos/Caveman2Cosmos/commit/30da85f124b6864e66a5972e05e9109b63f3dc45
 
whats the hardest civ start under the full scenario rules? might need another long game once my more base campaign wraps up. Did a few campaigns on the earlier map with my own rule variants (france/egypt/polynesia) and had fun but got hegemonic too fast for the non-polynesian ones so wanna have a more savoury experience. Will say polynesia is a very interesting start since your extremly limited early options means you have to be very creative in how you grow and use the sea
 
whats the hardest civ start under the full scenario rules? might need another long game once my more base campaign wraps up. Did a few campaigns on the earlier map with my own rule variants (france/egypt/polynesia) and had fun but got hegemonic too fast for the non-polynesian ones so wanna have a more savoury experience. Will say polynesia is a very interesting start since your extremly limited early options means you have to be very creative in how you grow and use the sea

Yep, polynesia would be hard as you cant conquer fast, but also no one can attack you too soon. Hard to say as it depends on so much factors now in preset scenario, hard to say which civ is the hardest now.

If you got a lucky start you may survive good... ähhh maybe. :) Every civ has its pro and cons now. On the preset scenario you cant conquer to fast now. Spain and portugal may be hard also because of the limited terrain, they have to go to colonize asap, but they can also get attacked from europe. Ppl should try to game world police and that means to build a lot of bases far away to control the world a bit and be ready to react to wars worldwide and save some civs instead of only building in there own region. Thats the only real way now to control the world and keep peace up better or to be imperialistic not only in the home area. :cooool: You can try it with USA, china or russia. Make sure to go on eternity+nightmare for the big scenario.

I will start a long game now as USA and i will try to build up a superpower. :) Or at least survive 70.000 turns. :)
 
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@Pit2015
Just curious, but have YOU ever won your own scenario?
Any saves with screens to boast, eh?
:lol::lol::lol::lol::lol:

Its not about to win by conquering the world fast, its about to survive as long as possible and keep the world peacefull and running, then you win. :cooool:Show us how you can win it in the preset scenario. :thumbsup: I won sometimes by staying on 1. place for 1.600 turns, then i restarted on a harder difficulty. Now the mod and scenario have the quality to do a long game and also to conquer the entire world if you want to. On your lame short games and lame options every lamer can win easy. :thumbsup: Lets see how far i can go on my new long game, if you survive many turns on 1. place you win, but i bet you will be destroyed in 1.000 turns. :) Ah you never gamed over 800 turns.

Win your wars and keep the gameworld as long as possible, like in real earth life. If you want to conquer the entire world try it.
 
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@Pit2015
Aha, so *YOU* are exempt from *YOUR* rules, I see, I see.
Mr. "Survive for many turns without winning anything significant" NOT-"Lamer".
MWAHAHAHA!!!
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
 
I will be on the 1. place in the scenario, maybe... you gave up after 3 tries. :thumbsup: Show us which place you will reach on planet earth in the preset scenario, not on your easy stuff. :cooool:

 
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@Pit2015
How about I play your scenario, while you play mine (same map, obviously)?
As in: "No Declaring Wars By Yourself (only defend)" and "No Military City Conquest (only cultural flipping or diplomacy, and maybe spy revolts, including Barb cities)" as self-imposed rules.
Any difficulty, any game rules.
Wanna TRY?
Or are you only always playing in one direction?
 
Dont try to distract. :thumbsup: "No Declaring Wars By Yourself (only defend)" You can do that in the scenario. :)
 
My point is that you DEMAND from me to play by your (frankly, stupid) rules and even ridicule me for not doing it, yet you decline to do the same in response.
Kinda condescending, dude, ya know.
 
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