C3C Bonus Resources

Svar

King
Joined
Jun 10, 2003
Messages
615
Location
China Lake, Ca
Has anyone done an analysis of the new C3C bonus resources? The new ones that are important are the oasis for agricultural civs and sugar for starting positions. A couple that are nice to have but don't help for a starting position are bananas and fish in a marsh.

I think that oasis give +2 food for a desert so an agricultural civ can get 3 food on an irrigated oasis in depotism. I think sugar gives +1 on plains (nobody has seen sugar on hills) so mined will act like like bonus grassland.

Both bananas and fish in a marsh will need to be cleared before they are really useful. For a Mayan civ your Javelin Thrower will easily enslave a few barbarians early on and these could be used to clear the underlying grassland but these will only be useful after 1000 BC.

I guess what I'm really asking is what are these bonus resources equivalent to. I'm so used to looking for wheat, cattle, grapes, game and flood plains that I tend to overlook the new ones.
 
The new additions are interesting ideas and I find that they provide some population/resource boost in my remote/corrupt cities. However, even with the inclusion of them, my preferences in starting terrain haven't changed (river, bonus grasslands, cattle/wheat/game).
 
I look for the same traditional good starting locations too but wanted to know how to rate these new resources so I don't reject a good potential location.
 
Well, personally I think a good potential starting location using the new resources is going to be very rare. Clearing marsh is not something you want to do at the very beginning of the game, and in regards to the oasis, unless you can get some shields off a hill or something, it would be very hard to set up a settler factory.

In short, I don't want to dismiss the new resources as crappy eye candy, but they're not something game altering for me. The maximum impact they've had on me thus far is slight alteration to my grid layout and saving me a little bit of worker trouble.
 
I started a game with 3 oases next to a river and was able to set up a settler factory by irrigating 2 of them and mining the other. I think I also found another oasis when the city expanded and mined that one also. I play with the Mayans in C3C v1.15. I didn't take that game very far because I just wanted to see if I could use the oases and there was somebody very close to me who declared war very early. I wasn't in the mood at the time to fight an early war.
 
Interesting. Given the desert bonus for ag civs I can see the potential. I guess I'm just a bit stubborn.
 
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