Svar
King
Has anyone done an analysis of the new C3C bonus resources? The new ones that are important are the oasis for agricultural civs and sugar for starting positions. A couple that are nice to have but don't help for a starting position are bananas and fish in a marsh.
I think that oasis give +2 food for a desert so an agricultural civ can get 3 food on an irrigated oasis in depotism. I think sugar gives +1 on plains (nobody has seen sugar on hills) so mined will act like like bonus grassland.
Both bananas and fish in a marsh will need to be cleared before they are really useful. For a Mayan civ your Javelin Thrower will easily enslave a few barbarians early on and these could be used to clear the underlying grassland but these will only be useful after 1000 BC.
I guess what I'm really asking is what are these bonus resources equivalent to. I'm so used to looking for wheat, cattle, grapes, game and flood plains that I tend to overlook the new ones.
I think that oasis give +2 food for a desert so an agricultural civ can get 3 food on an irrigated oasis in depotism. I think sugar gives +1 on plains (nobody has seen sugar on hills) so mined will act like like bonus grassland.
Both bananas and fish in a marsh will need to be cleared before they are really useful. For a Mayan civ your Javelin Thrower will easily enslave a few barbarians early on and these could be used to clear the underlying grassland but these will only be useful after 1000 BC.
I guess what I'm really asking is what are these bonus resources equivalent to. I'm so used to looking for wheat, cattle, grapes, game and flood plains that I tend to overlook the new ones.