Jorsalfare
Prince
Absolutelly. New levels of roads requires new Overlays flags. And there are several unused ones, like 0x200 which is used now for land canals.
But new roads level means different weight in appropriate road graph being constructed every time a Unit makes an automatic move (it also happens when you're using Go To Action).
And haven't understant Trade Net working completelly.
Antal1987, the work you're doing has the potential to totally re-make Civ3
. I would love to be able to have different movement-rates on roads depending on techs or maybe a wonder(?) Also different roadqualities (dirt, cobbled, and tarmac - and even motorways) could make the game much more interesting - in addition to restricted (but variable) movement along railways. To have navigable rivers and canals with bridge-crossing is something I have really missed in Civ3. I don't think you should worry too much about terrain/overlay graphics, since there are many excellent artists in here with an impressive record in making all sorts of game graphics. Bugfixes like the non-pollution are fantastic - thank you (once again) for continuing the "forensic investigation" on the code! I'm confident that I'm not the only one who is cheering you on...
I prefer to play without the No-citylimits-hack since the game malfunctions and eventually crashes when standard city-count limit is exceeded. I agree with Ares that a .ini-file with the possibility to select/de-select the various features (current and future ones) would have been great. Thats not the most important thing right now, of course.
Regards Sigurd