Unless you are a Lurker or have permission ... here's a toaster ... and a fork ... switch it on and see how hot the red glowing bit is
Company Status
Treasury = 173 +12 cash
Research -
Liquidate Expendable Assets in 6 (60% Science)
Luxes - Ammo, Dogs, Files
Import -
Food Parcel Gift from Survivors
Buildings
Company HQ (B,M,R,) Pop 8+30 (3 x FunnyMan), Cash+9 (0 x Looter), Science+24 (1x Nerd), T-800 in 6
Customer Services (R,) Pop 3+0, Cash+3, Science+6, (1xMechanic) Destroy All Evidence in 5
>
The Factory (F,R,Br,) Pop 1+4, Cash+0, Science+1, Security in 23
>
The Bank (V,R,Br,) Pop 2+1, Cash+6, Science+9, Security in 23
The Warehouse (W,R,Br,) Pop 3+0, Cash+1 (1xLooter), Science+1 (0xNerd), Attack Dog in 30
Secret Lab (R,) Pop 2+5, Cash+3, Science+7, T-800 in 20
Dog Pound (R,Br,) Pop 7+11 (2xFunnyMan), Cash+2 (0xLooter), Science+9 (1xNerd), (1xEnforcer), Attack Dog in 4
>
Zeb's Farm (R,Br,) Pop 3+7, Cash+5 (2xTaxer), Science+1, WEALTH
>
Hospital (H,R,Br,) Pop 3+18, Cash+2, Science+3, Attack Dog in 30
The Cast
The Director (6/6)
Dr Lazar (4/4)
Chief of Security Smith (6/6)
Natasha (6/6)
Security =
8
>HQ> Otega (3/3),
>Customer Services> Greenberg (3/3),
>Warehouse> Wescombe (3/3),
>Factory> Paddy (4/4), Lovecraft (3/3)
>Dog Kennel> Chan (3/3),
>Hospital> Simpson (4/4),
>Zeb's Farm> Manis (3/3),
>RIP and/or Transformed = Eddison (3/-), O'Reily (3/-), James (3/-), Hendrix (5/-), van de Leyss (3/-), Stueber (4/-), Thorpe (4/-), Mathers (5/-)
Attack Dogs =
3
>HQ> Buzz (5/5)
>Dog Kennel> Rusty (3/3)
>Radio Watch> Spot (3/3)
T.W.A.T.-800 =
2 Active
Eins (5/5), Drei (5/5)
Malfunction and Inactive = Zwei (5/-),
Diplomacy
vs Survivors
>
Hi, I want to trade factory, because can you trade machinary? ... because I think you need to research Hotwire for it and I think you can't trade it? ... If not would it be possible to trade your factory? I would help you take Radio Tower or give it to you if I take it.
Thanks ... Cloner4000
>
I will swap when you have given me Radio Station ... or if I give you now then can you give me anything in trust?
>WOW Good Reply ...
say Church and 200 supplies? enough? if not I can thorwn in retirement home or graveyard one of them.
>
OK I see how serious you are ... I will send you Factory when you have given (ACCEPT and SEND) me ...
>Church
>200 supplies
>retirement home
AND
>you do not attack any Zombie near Radio station ... I want them to attack Authorities
>help me kick Authority butt later ... i will then be at war with them aslo
... Agreed?
>
ok, but let my unit at church heal first ok? and I have to accumulate to 200 supplies first, don't have that much yet ... So you don't want me to attack Cinma?
I;ll give you retirement home first than the supplies
and then Church
>
I tell you what ... I prefer the zombies attack radio station ... so no reason for you to attack it
The DEAL ... Your Turn SEND + ACCEPT
>You give me Retirement Home
>Church
>some supplies as much as you can ...
I will then give you Factory my next turn
You will then send the rest of supplies every turn in instalments until you have given me the amount 200
>
By the way, Retirement Home and Church are merely used for secruity that I will help take radio station I want them back ok? The supplies probably 3/4 of them.
>
Well start attacking them NOW and not the zombies ... if you attack from south ... zombies will attack from north ... then you have a deal ... But I shall keep Church ... you can have warehouse when I am in control of Radio Station ... YES
>The 3 messages (I have tacked together)
Church for Warehouse? Sure, ... Let me build up my forces first. give or take 4 or 5 turns I need some defence around my building and a few mean machines, I'll tell you when I am ready, meanwhile you can build up yours. We should strike at same time, I can target garage and definately help take radio becareful about tanks though I think he should almost have them. ... I'll trade you when I need factory, I now gives you 75 supplies first
vs Authorities
>nix
vs Zombies
>Envoy always eaten
NOTES
>Attack Dogs - have radar and can detect invisible objects
>Black Ops - hidden nationality, stealth, invisible and trigger moral boost
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