calabim

daladinn

Prince
Joined
Aug 23, 2006
Messages
435
have you ever wondered about life as a vampire? waht it would be like to rule a population where yu truely viewed them only as cattle? your gonna love this.

you have several special units to look at as calabim,

1 - bloodpet ... you can NEVER have enough blood pets. first thing you learn is that a vampire can feed on weaker members of your army to regain health (this kills the unit). however when a vampire feeds on a bloodpet not only do they regain health but they also regain a movement point and can attack again in the same turn.

2 - moroi .... so some bloodpets grow up. mostly the moroi are the little axemen that think they can. they ahve the burning blood ability which they can use on themselves to allow them to attack again in a round (however this normally kills them afterword). they do however have the honored status of being able to be gifted with the vampiric status once they hit 4th level. personally i avoid these if i can

3 - vampires .... damn if they dont show up late in the game but wow are they awesome. they come in 3 types , vampires , brujahs, and vampire lords. where the latter 2 are national units.

teh calabim have a few concerns that many other civs dont ahve to worry about.

1 - food , nothing is on a vampires mind more then food. to this end your going to want to research agriculture first thing and adopt the civic. its all about farms. to aid in your grown you want to build your granery and smokehouse. each of these gives you a 20% starting point on your food for the next population gain. then your also looking at a breeding pit (+2 food and 20% gain). for a total of 60%. yes every population level will start 60% full.
2 - money , you cant work a cottage and a farm at the same time so aristocracy is far and away the best route here. you sacrifice a little food to gain moeny for research. but is all worth it.
3 - happiness , this is the tricky part. you ahve to udnerstand that your people dont like being eaten. its kind of upsets them. and the more you eat the more unhappy they get. so you have to resort to tried and true tactics. found the OO religion and build the tower of complacency and get hemah , or get yourself some archmages.

ok , so where does this all get ya? its all about vampirism and being a sadistic fiend. so you have finally built your first vampire. and hopefully your capital city is sooo upset with you your wondering why people are still there. (yes its ok to have a size 14 city with 7 happy its ok). here the plan is to eat all the unhappy people. eventually you hope all the survivors will learn to smile.

the way this works is you earn xp based on the size of the city. its current population - 3 is how much you get. so if you ahve a size 14 city you will get 11 xp.(please correct if this changes to -4, i forget). now in most cities you will reach a sweet spot where the city will grow every single turn and you can eat every singel turn. the downside is this really upsets people. again lets make them forget they are unhappy.

now you finally after much playing around gotten to the point where your feeling a bit more sadistic.
--- here is where you learn way of the wicked and then head toward the council of esus. the council will make any unit built in the city start with hidden nationality. vampirs with hidden nationality are EVIL... mu ha ha.
--- then i shoudl mention that the calabim have a heroine and her name is losha. all bow down and worship losha , we love her so. losha is a vampire and thus starts with vampirism. however whats easy to miss is that if she kills a LIVING unit in combat she gains the immortal promotion. this can make her very hard to kill. if she jsut happens to be born with her nationality hidden , so much the better .... mu ha ha

really at this point its all fun and killign and blood and grass growing and more blood and ..... maybe some blood. if you ever get bored this is the only civ i have found with what is asclose to an infinity loop as is possible in civ. with a soul forge, a demon alter , and a mage with spirit guide ... take a high level vampire and you can sacrifice him for science.... gain more then enough hammers to build another vamp and carry a portion of his xp over to another vamp in the city..... play with it , its fun

good luck , be evil , enjoy
 
2 - moroi .... so some bloodpets grow up. mostly the moroi are the little axemen that think they can. they ahve the burning blood ability which they can use on themselves to allow them to attack again in a round (however this normally kills them afterword). they do however have the honored status of being able to be gifted with the vampiric status once they hit 4th level. personally i avoid these if i can
Interesting; I found Moroi to be wonderful units for when you can get them (assuming that you have an early source of Copper). The Burning Blood (Self) ability allows them to win combats much more easily that they'd have lost anyway (and there is a 25% survival chance).
so if you ahve a size 14 city you will get 11 xp.(please correct if this changes to -4, i forget).
Your recollection is correct; it's the city's new population -2, which equals the city's old population -3.
 
3 - vampires .... damn if they dont show up late in the game but wow are they awesome. they come in 3 types , vampires , brujahs, and vampire lords. where the latter 2 are national units.
If you go straight for Feudalism, they aren't particularly late in the game; assuming that you go the the early techs, they are only a few hundred points behind Iron Working, for example (and there's no metal requirement for the base Vampire).
Feudalism: 1400
Monarchy: 800
Trade: 400
Code of Laws: 400
Education: 250
Agriculture: 125
Ancient Chants: 125
Writing: 400
Cartography: 175
Exploration: 125
 
ok , the thing is ....

agriculture and aristocracy are the golden "trinity" for calabim. this gives you for any give tile the most food/monsy that you can get.

looking at foood production your looking at your 3 buildigns that give 20% food. one is from agriculture , the other animal husbandry , and the 3rd (i honestly forget where a breeding pit comes from).
--- side note , taking animal husbandry early on will show you horses. since your going to be aristocracy anyway you can pick up the national units available in monarchy.

basically everything leading to fuedalism build an extremely solid base for the vampires to flourish in. mass producing bloodpets as a primary unit will easily carry you til vampires. in most typical cities you want to have 10-12 blood pets so that when you do get teh vampires you can use them as the resource that they are. if your attacked odds are your going to way outnumber them and it shoudl be no issue (even if they have axemen and such).
 
really at this point its all fun and killign and blood and grass growing and more blood and ..... maybe some blood. if you ever get bored this is the only civ i have found with what is asclose to an infinity loop as is possible in civ. with a soul forge, a demon alter , and a mage with spirit guide ... take a high level vampire and you can sacrifice him for science.... gain more then enough hammers to build another vamp and carry a portion of his xp over to another vamp in the city..... play with it , its fun

good luck , be evil , enjoy

I think you either lost me here, or you're referring to an older version. Spirit Guide requires Divine, and Spirit II, which Mages don't get. Only the following units seem to get this: Confessor (and therefore any units it upgrades into). That would require using The Order as your Religion, at least for a time (which I guess would work just fine).
 
I think you either lost me here, or you're referring to an older version. Spirit Guide requires Divine, and Spirit II, which Mages don't get. Only the following units seem to get this: Confessor (and therefore any units it upgrades into). That would require using The Order as your Religion, at least for a time (which I guess would work just fine).

Probably the older version where vampires upgraded from morois would have divine--since burning blood waas a divine spell.

But that's been changed.
 
I haven't played Calabim thought I definately plan to next game, right now playing the beastmen, sure get a lot of special units o.o.

Anyways! I figured a strat to think about with my favourite hero in the whole world =P

Baron Duin Halfmorn! <3 Love this guy! I dunno but if its possible to use warewolfs as sacrifices or something might make a dirty little combo. Either way he's fun to have around xD
 
Yes, yes, you can make the Baron a vampire, and have him feed on the low level werewolves he creates to keep him in good health :)
 
-shivers and cringes at the though of a vampiric Baron =P-
 
I love the Calabim, too:)

Alexis's aggressive trait is good against the devasting barbs in the early game. And Later you can make gift vampirism to the high priests, archmages, summoners and create magic monsters. Unfortuneately, I won before I could build brujahs and vampire lords.:sad:
 
I plan on playing them next, look forward to it hehe. Right now playing the beastmen, they're quite fun >:) I wanna see if I can get a HN vampiric Baron haha sounds like it'd be entertaining xD I wonder if the werewolves would have HN too?
 
i think i heard somewhere that a HN baron will not spawn any wearwolves at all, as HN units cannot capture anything, as it would give away their nationality.
 
i think i heard somewhere that a HN baron will not spawn any wearwolves at all, as HN units cannot capture anything, as it would give away their nationality.

I believe this is correct. Sureshot must have worked around it in her mod, though, as the Baron starts with HN and spawns HN wolves there. [/shameless advertisement]
 
I believe this is correct. Sureshot must have worked around it in her mod, though, as the Baron starts with HN and spawns HN wolves there. [/shameless advertisement]

i hadnt accounted for that, as i did not know of such heh

but ive got it fixed for the next version
 
I like to play the Calabim and instead of the typical route of being either AV or OO religion, I go for the Order. That way, I can turn both of those great heroes into vampires and level them all the way up really fast (you can't turn Mardero of the veil into a vampire for some reason...)

I am currently playing a game where I have a vampiric baron, vampiric sphener, vampiric valin, losha, and I'm preparing for vampire immortals and brujahs. Then it'll be time to wage a massive war against everyone else.
 
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