This is a fictional map i designed and made for the purpose of my mod, but i eventually forgot about it and moved on, the map stayed unused till today.
I've made a few cosmetic changes in order for it to be playable as a normal map.
The Specifics are as follows:
Size: Large
Number of Civ: 21
Preview:

Also i've did a few rule changes, if you dont like them, open ur map with the civ edit, and just untick the box "Custom Rules". Shouldnt be that hard.
Here are those:
*Map Trading available by "Map Making" advance.
*Steal Maps is now available to Diplomats (Writing.)
*Mine Base cost is 10 instead of 12
*Irigation Base cost is 6 instead of 8
*Road Base cost is 4 instead of 6
*Settler now costs only 1 population point.
*Settler now got a slight defence value in order to oppose against
the numerous barbarians inputted on the scenario.
*Berserk moved to Feudalism as a replacement of Mediaval Infantry, also it
now requires Iron in its strategic box to be build.
A few simple things,
The map consists of 2 large continents and 2 smaller islands, as far as it goes the landmass is quite large thats why the number of civs got lenghten to 21 instead of simple 16,
The Smaller separated area is now 3 civ's on the small island, not to make em to primitive before they research navigation and will be able to get out of the isle.
The Smaller island is connected by a small landmass with the Largest Continent, and both continents are connected via a REALLY small tile with Tundra and a huge "river" separating them, as far is it goes, its easy to pass it with galleys.
Ok that would be about it:
Hope you will enjoy playing as much as i enjoyed making the map.
Cheers,
P.S- Unfortunatelly i couldnt just attach the map to my post, since it says the file is invalid, (as if biq is invalid..), anyway, i'm giving a direct download to filefront, no worries, no viruses or troyans there ;p
The Map
I've made a few cosmetic changes in order for it to be playable as a normal map.
The Specifics are as follows:
Size: Large
Number of Civ: 21
Preview:

Also i've did a few rule changes, if you dont like them, open ur map with the civ edit, and just untick the box "Custom Rules". Shouldnt be that hard.
Here are those:
*Map Trading available by "Map Making" advance.
*Steal Maps is now available to Diplomats (Writing.)
*Mine Base cost is 10 instead of 12
*Irigation Base cost is 6 instead of 8
*Road Base cost is 4 instead of 6
*Settler now costs only 1 population point.
*Settler now got a slight defence value in order to oppose against
the numerous barbarians inputted on the scenario.
*Berserk moved to Feudalism as a replacement of Mediaval Infantry, also it
now requires Iron in its strategic box to be build.
A few simple things,
The map consists of 2 large continents and 2 smaller islands, as far as it goes the landmass is quite large thats why the number of civs got lenghten to 21 instead of simple 16,
The Smaller separated area is now 3 civ's on the small island, not to make em to primitive before they research navigation and will be able to get out of the isle.
The Smaller island is connected by a small landmass with the Largest Continent, and both continents are connected via a REALLY small tile with Tundra and a huge "river" separating them, as far is it goes, its easy to pass it with galleys.
Ok that would be about it:
Hope you will enjoy playing as much as i enjoyed making the map.
Cheers,
P.S- Unfortunatelly i couldnt just attach the map to my post, since it says the file is invalid, (as if biq is invalid..), anyway, i'm giving a direct download to filefront, no worries, no viruses or troyans there ;p
The Map