call for modders

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Warlord
Joined
Feb 20, 2016
Messages
152
hi all,
i've been playing civ5 for months ,i love the game,enriched it with many mods, but there is one thing that bothers me which i couldnt find a fix to.
i play slow, giant map,tech research 300% longer ,marathon games .
i wanted to add prehistoric era mod together with future era mod for example, but no matter how u mix it,it seems the game has a limitation when calculating tech costs, so eventually u see that tech cost shows - negative numbers towards the right end of tech tree ..(like 1 turn to each tech in the atom era).
i wanted to ask, isnt there any way to cause the game to calculate tech cost based on each era as a separated unit? maybe that will stop negative values which makes it impossible to add prehistoric,or any 2 era mods together on slow research mod (300%).
 
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