plus
Warlord
- Joined
- Feb 20, 2016
- Messages
- 152
hi all,
i've been playing civ5 for months ,i love the game,enriched it with many mods, but there is one thing that bothers me which i couldnt find a fix to.
i play slow, giant map,tech research 300% longer ,marathon games .
i wanted to add prehistoric era mod together with future era mod for example, but no matter how u mix it,it seems the game has a limitation when calculating tech costs, so eventually u see that tech cost shows - negative numbers towards the right end of tech tree ..(like 1 turn to each tech in the atom era).
i wanted to ask, isnt there any way to cause the game to calculate tech cost based on each era as a separated unit? maybe that will stop negative values which makes it impossible to add prehistoric,or any 2 era mods together on slow research mod (300%).
i've been playing civ5 for months ,i love the game,enriched it with many mods, but there is one thing that bothers me which i couldnt find a fix to.
i play slow, giant map,tech research 300% longer ,marathon games .
i wanted to add prehistoric era mod together with future era mod for example, but no matter how u mix it,it seems the game has a limitation when calculating tech costs, so eventually u see that tech cost shows - negative numbers towards the right end of tech tree ..(like 1 turn to each tech in the atom era).
i wanted to ask, isnt there any way to cause the game to calculate tech cost based on each era as a separated unit? maybe that will stop negative values which makes it impossible to add prehistoric,or any 2 era mods together on slow research mod (300%).