Call To Power

LordBevan

Chieftain
Joined
Nov 11, 2004
Messages
4
I was wondering is Call to Power a branch of the Civilisation family, is it before or after Civ3.

Reason why i am asking, I was wondering why the developers never fully absorbed the good concepts that were in CTP.
 
CtP isn't related to Civ. And what good concepts you're talking about? True, there where some nice ideas, but they simply didn't work; and considering they at foremost didn't work for the (pretty non-existant)"AI", Idoubt those ideas are doable at all.
CtP simply looks as if it was made by boardgame designers without any clue about PC games.
 
Now I think that CTP had some good ideas truly. Like the units that were basically nonmilitary, and thus invisble to all but other such units. Like tha slavers, corporate branches, Televangelists! and so on..

But as said, CTP is not an "official" game, hence some of the advances (stirrup gave the ability to build knights...).

It had good ideas, and a good effort, but indeed, excel-diplomacy and horrenduous AI do their trick and outweigh the good sides with the rest of tha bad... :(

McM
 
CTP is worth buying if you can find it, if only for the experience. There were a lot of new ideas in it, that may be relevant to future versions of Civ. However, they were not integrated well as a whole and there are gaping logic holes in the game structure. It's fun to play the first few times, but you'll get bored with it quickly. Also, you can't mod it, not very much, anyway.
 
ctp has tons of good ideas. I think civ4 should borrow heavily from it.
 
Ivan the Kulak said:
Also, you can't mod it, not very much, anyway.

They released the code some time ago.....check Apolyton CTP for some good mods.
 
CTP is a lousy game overall, but when I first played Civ3, I was thinking Civ3 is so lousy compared to CTP.

Consider that i have to micro all the units one by one until there was a Control-X in Conquests. Also, the battles are more realistic cos all the units engane in battle. In Civ3, I can have lots of weak spearmen and they die one by one. And the worst thing is prehaps is that you give the enemy units free upgrades, and in the end u failed to kill even one enemy unit. However in CTP, all my spearmen will pound on the enemy and most possibly win.

A nice thing is that ranged troops like archers are behind melee troops so they dont take damage until there are no melee troops left. This make it possible to use diff types on units and make them into one group to execute attacks. Civ3 maybe more realistic but it requires so much MM that I almost always mass pump one unit.
 
CTP1&2: Lots of good ideas + Bad AI + Bad balance

Civ3: Conservative, some good ideas + good AI + mostly good balance


What I loved most in CTP was some macromanaging tools they had and game modability (including AI).
 
CTP2 had some very good ideas and above all, I loved the videos you got when building a Great Wonder. It reminded me of Civilization II. Try it out (CTP2).
 
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