PrinceOfDenver
Chieftain
Well, I'm no longer playing Custer, thank God. Civ 2 tactics worked the same as Civ 1, but Civ 3 tactics are radically different.
One of the things that was infuriating was an enemy that would not die. I was deadlocked with the Iroquios until I finally got my Immortals and Knights, then I proceded to swallow up all the purple on the map. However, when I came to his last city, he kept springing up level 1 cities everywhere.
This wouldn't be as big of a problem, but I had the issue of War Weariness. No matter if I sat it out for a few turns in a paper-thin treaty, the cities would riot all over the very turn I tried to attack one of his camps.
Question #1: Do you feel it is worth it to wipe out the Civ when you are on a roll, or just cull them into a position where they will never be able to do jack for the rest of the game (1-2 cities)?
At any rate, I got tired of hunting down the Iroquis and suffering a lot of headaches for each crappy city I took. I turned my attention to my remaining neighbors on the continent, the Zulus.
Shaka and I had a good treaty and some good trade going, but let's face facts. It's midgame and one continent isn't big enough for the two of us. That, and I have only space victory and conquest as the winning conditions.
The problem is, we had a safe passage agreement too. His hopis and archers were all over my continent. Big deal, says I, my musketeer units will protect the city against their feeble units. So I broke up the mutual passage treaty and demanded Shaka withdraw his units. Here's one of the dichotomies of the game. When THEY demand you pull out, you automatically teleport all units away. When YOU demand, they give lip service but do nothing.
So I declared war anyhow. Mistake. Some of my cities did not upgrade and pikemen fell, and the city flag changed. So I spent most of my time quelling these annoying internal captures, and, oh joy! The cities revolt because of war weariness. Realizing I just got a tactical kick in the groin, I sued for a convenient peace. Shaka wasn't going to talk. I had to reload rather than deal with this soup sandwich.
The Zulus have weak units but they have three huge advantages.
1 - They have a very big army.
2 - They are everywhere in my territory despite my requests for them to leave.
3 - The north of the continent is almost all swamp. It's a nightmare getting my units up there.
Question #2: How should I go about getting the Zulus?
Now, here's the map I'm dealing with. Three large continents.
...ZZZZZZZZZZ.................RRRRRRRRR...............GGGGGGGGGGG
ZZZZZZZZZZZ.................RRRRRRRRRRR...............GGGGGGGGG
************..............RRRRRRRRRRRRRR.........GGGGGGGGGG
**********.................RRRRRRRRRRRRRR..........FFFFFFFFFFFFF
*************............RRRRRRRRRRRRRR............FFFFFFFFFFFFF
***********..........RRRRRRREEEEEEEEEEE.........FFFFFFFFFFFFF
************....@EEEEEEEEEEEEEEEEE.............FFFFFFFFFFFFF
.....*****II......................EEEEEEEEEEEE.................FFFFFFFFFFF
KEY:
* - Me. Small army but technology out the a$$
Z - Zulus. Huge army, they have a lot of swamp land. But they have a lot of coal and I have none.
R - Russians. Huge army, they are densley packed.
E - English. Don't have much intelligence to go on. They are packed pretty dense, though.
@ - The English City of Coventry. VERY close to my shore. A good entry point, I think.
G - Germans. Hindenburg is really getting on my nerves by demanding everything, but he and Joan have been fighting it out since day one.
F - French. They have HUGE cities to the south which I think is their production base.
I - Iroquois. I pushed them to the Se and theres nothing but crappy mountains about.
(I hope this comes out clear, I doubt it will though.)
Question #3: After the Zulus are whipped, who should I invade?
Question #4: How do I conduct a successful amphibious assault? Should I drop a camp in their area on the border and build up?
Question #5: I'm in 1730 AD now. Is there a time limit? When I get to 2050, is it time to hang it up regardless (like in Civ2)?
Question #6: How can I play the English and Russians against each other? Right now their alliance is tighter than Jennifer Lopez' a$$.
Thanks all! I'll award medals accordingly if your tactics win me my first Civ 3 game.
One of the things that was infuriating was an enemy that would not die. I was deadlocked with the Iroquios until I finally got my Immortals and Knights, then I proceded to swallow up all the purple on the map. However, when I came to his last city, he kept springing up level 1 cities everywhere.
This wouldn't be as big of a problem, but I had the issue of War Weariness. No matter if I sat it out for a few turns in a paper-thin treaty, the cities would riot all over the very turn I tried to attack one of his camps.
Question #1: Do you feel it is worth it to wipe out the Civ when you are on a roll, or just cull them into a position where they will never be able to do jack for the rest of the game (1-2 cities)?
At any rate, I got tired of hunting down the Iroquis and suffering a lot of headaches for each crappy city I took. I turned my attention to my remaining neighbors on the continent, the Zulus.
Shaka and I had a good treaty and some good trade going, but let's face facts. It's midgame and one continent isn't big enough for the two of us. That, and I have only space victory and conquest as the winning conditions.
The problem is, we had a safe passage agreement too. His hopis and archers were all over my continent. Big deal, says I, my musketeer units will protect the city against their feeble units. So I broke up the mutual passage treaty and demanded Shaka withdraw his units. Here's one of the dichotomies of the game. When THEY demand you pull out, you automatically teleport all units away. When YOU demand, they give lip service but do nothing.
So I declared war anyhow. Mistake. Some of my cities did not upgrade and pikemen fell, and the city flag changed. So I spent most of my time quelling these annoying internal captures, and, oh joy! The cities revolt because of war weariness. Realizing I just got a tactical kick in the groin, I sued for a convenient peace. Shaka wasn't going to talk. I had to reload rather than deal with this soup sandwich.
The Zulus have weak units but they have three huge advantages.
1 - They have a very big army.
2 - They are everywhere in my territory despite my requests for them to leave.
3 - The north of the continent is almost all swamp. It's a nightmare getting my units up there.
Question #2: How should I go about getting the Zulus?
Now, here's the map I'm dealing with. Three large continents.
...ZZZZZZZZZZ.................RRRRRRRRR...............GGGGGGGGGGG
ZZZZZZZZZZZ.................RRRRRRRRRRR...............GGGGGGGGG
************..............RRRRRRRRRRRRRR.........GGGGGGGGGG
**********.................RRRRRRRRRRRRRR..........FFFFFFFFFFFFF
*************............RRRRRRRRRRRRRR............FFFFFFFFFFFFF
***********..........RRRRRRREEEEEEEEEEE.........FFFFFFFFFFFFF
************....@EEEEEEEEEEEEEEEEE.............FFFFFFFFFFFFF
.....*****II......................EEEEEEEEEEEE.................FFFFFFFFFFF
KEY:
* - Me. Small army but technology out the a$$
Z - Zulus. Huge army, they have a lot of swamp land. But they have a lot of coal and I have none.
R - Russians. Huge army, they are densley packed.
E - English. Don't have much intelligence to go on. They are packed pretty dense, though.
@ - The English City of Coventry. VERY close to my shore. A good entry point, I think.
G - Germans. Hindenburg is really getting on my nerves by demanding everything, but he and Joan have been fighting it out since day one.
F - French. They have HUGE cities to the south which I think is their production base.
I - Iroquois. I pushed them to the Se and theres nothing but crappy mountains about.
(I hope this comes out clear, I doubt it will though.)
Question #3: After the Zulus are whipped, who should I invade?
Question #4: How do I conduct a successful amphibious assault? Should I drop a camp in their area on the border and build up?
Question #5: I'm in 1730 AD now. Is there a time limit? When I get to 2050, is it time to hang it up regardless (like in Civ2)?
Question #6: How can I play the English and Russians against each other? Right now their alliance is tighter than Jennifer Lopez' a$$.
Thanks all! I'll award medals accordingly if your tactics win me my first Civ 3 game.
