Ninakoru
A deity on Emperor
Many people stop making calvary when infantry are avaiable, and even some of them mass disband them when infantry or tanks are hitting the world. I will explain my point of view about all this stuff:
-After Replaceable Parts I don't stop making calvary totally even they are not upgradeable... But I try to do less of them.
-When talking AS AN ATTACK UNIT, (correctly backed up by defensive units, they will never have to use their 3 defense value !!) THEY ARE ALWAYS SAME OR BETTER THAT INFANTRY IN ALL AND ANY SITUATION IMAGINABLE. Hope this is clear enough..
-The retreat hability has more value when you are the one that is being attacked. Some infantry roaming arround? Bomb them if possible and rush them with calvary. When War weariness is present this can be not only wise-troop recycle, but wise war waging...
- Production Cost: in cities with a 40-44 shield per turn production, you can benefit of a Calvary each 2 turns instead of infantry in 3 turns. We are talking on 3 calvary for each 2 infantry... I personally think this is a must. Even when tanks are avaiable, this could be an option.
-Even with tanks the 3 movement its unique on them until MA, and in some situations they can make the diference for taking a city 1 turn before.
-And their advantage when talking about pillaging. They can reach faster to key resources and luxuries, and until MA they are the only combat unit that can move, pillage, and move back (or forward)
-After Replaceable Parts I don't stop making calvary totally even they are not upgradeable... But I try to do less of them.
-When talking AS AN ATTACK UNIT, (correctly backed up by defensive units, they will never have to use their 3 defense value !!) THEY ARE ALWAYS SAME OR BETTER THAT INFANTRY IN ALL AND ANY SITUATION IMAGINABLE. Hope this is clear enough..
-The retreat hability has more value when you are the one that is being attacked. Some infantry roaming arround? Bomb them if possible and rush them with calvary. When War weariness is present this can be not only wise-troop recycle, but wise war waging...
- Production Cost: in cities with a 40-44 shield per turn production, you can benefit of a Calvary each 2 turns instead of infantry in 3 turns. We are talking on 3 calvary for each 2 infantry... I personally think this is a must. Even when tanks are avaiable, this could be an option.
-Even with tanks the 3 movement its unique on them until MA, and in some situations they can make the diference for taking a city 1 turn before.
-And their advantage when talking about pillaging. They can reach faster to key resources and luxuries, and until MA they are the only combat unit that can move, pillage, and move back (or forward)