Can any unit attack from a ship?

CivAddict2002

Chieftain
Joined
Jan 6, 2003
Messages
40
I got Civilization 4 and Warlords and I heard that any unit could attack from a ship and you don't need marines like Civilization 3. Is this true? If so then I can see a big advantage to having an early navy. Thanks for your time.
 
it is -25% for rivers, and im pretty sure thats what it is for boats too but maybe its -50% for boats.
 
-25% from boats. If you have Praets, though, it doesn't matter. :)
 
It's -25% for crossing a river, and -50% for attacking from a transport.

It's -75% if you "cross" a river from a transport (i.e. attack diagonally over where a river would be if it extended into the sea).

Marines/Navy SEALs don't suffer this penalty, but they also aren't eligible for the City Raider promotions.

For a modern military, I like to stick with Modern Armor. No, it can't ever get Amphibious, but it does get City Raider.

Some comparisons between Marines and Modern Armors when attacking from the sea, using the best promotions:

Level 1:
Marine = 24
MA = 20

Level 2:
Marine = 26.4 (Combat I)
MA = 24 (City Raider I)

Level 3:
Marine = 28.8 (C II)
MA = 29 (CR II)

Level 4:
Marine = 31.2 (C III)
MA = 35 (CR III)

Level 5:
Marine = 33.6 (C IV)
MA = 37 (CR III, C I)

Level 6:
Marine = 36 (C V)
MA = 39 (CR III, C II)

Level 7 (versus gunpowder):
Marine = 42 (C V, Pinch)
MA = 46 (CR III, C II, Pinch) or 43 (CR III, C III)

I've modified the attacker strength for simplicity. The actual calculations are a bit more complex, with all upgrades save for Combat modifying the defender's strength (i.e. a bare MA will have a strength of 40, but the strength of the defender will go up because of the amphibious assault).

As you can see, once you get to level 3, the Marine starts to fall behind, and continues to do so. The amount of damage each attack round does depends on attacker strength, too, so the MA has an implicit advantage there. The MA also has 1 first strike, though Navy SEALs have 1-2 first strikes.

If you get past level 7, you can get Ambush for the Marine (+25% versus armor). After that, you could push for Guerilla III (Warlords only), which gives +25% attacking hills. But I'd take advantage of the fact that the Marine gets defense bonuses, and give him the City Garrison upgrades. A Marine with all three City Garrison upgrades won't be quite as good a city attacker as a MA, but it will be slightly better at defense (and only get better if it fortifies, or the city is on a hill).

For MA, fill up the Combat upgrades, then add Ambush. In vanilla Civ4, I'd go with Barrage after that, but in Warlords, collateral damage is nerfed, so you don't get any real benefits until you get Barrage III (Mechs are immune to Barrage I & II if they're already at 50% hp). Better to pursue Drill, to get more first strikes (less vulnerable to long runs of bad random numbers).

The reason why you want to attack from sea in the first place, of course, is that your attacking units are immune to damage up until you use them. If you land first, you will get hammered by jets, bombers, and artillery.
 
It's -25% for crossing a river, and -50% for attacking from a transport.

It's -75% if you "cross" a river from a transport (i.e. attack diagonally over where a river would be if it extended into the sea).

Marines/Navy SEALs don't suffer this penalty, but they also aren't eligible for the City Raider promotions.

For a modern military, I like to stick with Modern Armor. No, it can't ever get Amphibious, but it does get City Raider.

Some comparisons between Marines and Modern Armors when attacking from the sea, using the best promotions:

Level 1:
Marine = 24
MA = 20

Level 2:
Marine = 26.4 (Combat I)
MA = 24 (City Raider I)

Level 3:
Marine = 28.8 (C II)
MA = 29 (CR II)

Level 4:
Marine = 31.2 (C III)
MA = 35 (CR III)

Level 5:
Marine = 33.6 (C IV)
MA = 37 (CR III, C I)

Level 6:
Marine = 36 (C V)
MA = 39 (CR III, C II)

Level 7 (versus gunpowder):
Marine = 42 (C V, Pinch)
MA = 46 (CR III, C II, Pinch) or 43 (CR III, C III)

I've modified the attacker strength for simplicity. The actual calculations are a bit more complex, with all upgrades save for Combat modifying the defender's strength (i.e. a bare MA will have a strength of 40, but the strength of the defender will go up because of the amphibious assault).

As you can see, once you get to level 3, the Marine starts to fall behind, and continues to do so. The amount of damage each attack round does depends on attacker strength, too, so the MA has an implicit advantage there. The MA also has 1 first strike, though Navy SEALs have 1-2 first strikes.

If you get past level 7, you can get Ambush for the Marine (+25% versus armor). After that, you could push for Guerilla III (Warlords only), which gives +25% attacking hills. But I'd take advantage of the fact that the Marine gets defense bonuses, and give him the City Garrison upgrades. A Marine with all three City Garrison upgrades won't be quite as good a city attacker as a MA, but it will be slightly better at defense (and only get better if it fortifies, or the city is on a hill).

For MA, fill up the Combat upgrades, then add Ambush. In vanilla Civ4, I'd go with Barrage after that, but in Warlords, collateral damage is nerfed, so you don't get any real benefits until you get Barrage III (Mechs are immune to Barrage I & II if they're already at 50% hp). Better to pursue Drill, to get more first strikes (less vulnerable to long runs of bad random numbers).

The reason why you want to attack from sea in the first place, of course, is that your attacking units are immune to damage up until you use them. If you land first, you will get hammered by jets, bombers, and artillery.


dont forget about cost effectiveness, you can wipe out more Marines @ level 3 faster then you can MA's. Plus you cannot forget airsupport for marines. I.e Bomb city to 0 def then bomb the units on the ground, send couple MA's to stack damage and mop up with Marines :O)
 
As a rough estimate from a game I just finished... Enemy city of 12, with one SAM and four infantry. Defence at 20%, it took 16 Infantry to seize that city attacking from transport. The first couple were win odds of 2-3%, with the -50% amphibious attack.

This was to avoid artillery stacks of doom, and ultimately that attack above made them capitulate...
 
not any unit. You can't attack with scouts, explorers, settlers, great people, workers, machinegunners, spies, and ICBM's.
 
if i'm remembering right, catapults/etc can attack from boats only by ramming the city. they can't bombard from the deck of the ship. if it's late enough that you have bombers and the bad guy's crippled enough that he can't shoot your bombers down, that's not an issue at all *giggle*. or you can just bring along enough ships that can bombard, but to me they seem to take soooooooooo long.
 
In a recent Warlords game I was launching a surprise attack. Two fleets with fully loaded 5 galleons each against AI. I had a decent mixture of units, Pikemen, Knights, Crossbowmen, seige eq. etc and a warrior in each fleet. The attack was from sea directly into two coastal cities. The cities were both major Holy cities for Mao and Izzy. Defenders were comparable units.

So this is my question. I instruct my fleet to attack as a group assuming that the computer will pick my best unit to attack. I had not placed units in ships in any order as I thought it didn't matter. The warrior I had attached to each fleet was my medic promoted unit. I use a medic of low strength thinking it would not be selected to attack the city. In both cases the warrior was one of the first 4 units to attack?! Clearly it was the weakest unit by far but now I've lost my medic in hostile territory. What am I missing.:confused:
 
if i'm remembering right, catapults/etc can attack from boats only by ramming the city. they can't bombard from the deck of the ship. if it's late enough that you have bombers and the bad guy's crippled enough that he can't shoot your bombers down, that's not an issue at all *giggle*. or you can just bring along enough ships that can bombard, but to me they seem to take soooooooooo long.

I was playing the pelopanesse war scenario with my brother, and planned to put catapults on ships to Bombard his cities. I sailed up to Sparta (he remaimed all his cities Sparta in an attempt to confuse me! :lol:) with 'frigate', loaded up with with 'cannon'. And discovered it didn't work.

I have recently fallen in love with mariens! All my volentary vassal on an Earth map keep going away, so my transports turn up, stealths blast them down to 1/2 life, and the mariens take the city. :ar15: Cheap and effective. Add a mech infantry onto the transport to defend the city afterwards, and airlift a SAM inf.
 
And upgraded Berserks (CR 3/Amphibious gren vs CG1 Rifle = bye bye rifle :D )

what if its a city garison 3 dril 2 redcoat.:D whose laughing now :lol:
 
If that happens I'll go to other city.... or other civ :lol:

<off topic>

80% to city defence promo
20% from city
25% unit fortify
25% vs gunpowder
=
14+150% =32 STRENGHT minus first stricks

<off topic/>
 
Back
Top Bottom