sumthinelse
civ investigator
Originally posted by Qitai
The main changes that makes research more viable in 1.29 is not the research cost. But, rather, the valuation of tech in 1.29 is double 1.21. A new tech valuation is now 160% of the research cost compared with 80% previously. And an old tech is valued at 70% of the research cost compared with 35% previously.
With the old trade cost, it is obvious buying tech is makes much more sense then researching tech. But given the new valuation, I have to start thinking that research might be better. Additionally, because of the change in valuation, AI trades so much slower now. This give human much more opportunity to actually sell any tech. Hence, research becomes a more viable strat. This does not, however, prevent players from being behind tech in Deity. Just that research has become a viable strat now.
Qitai, your post is the best insight into the tech-related 1.29f changes I have read. Where did you find this info?
Thanks!

Since it slows down the AI trading, this new way of evaluating the worth of techs may allow the human player to keep a tech lead (assuming the human plays well) at higher levels. If the human sells only "old" or "dead end" techs to the AI (for example if the human is researching nationalism, selling chivalry to another civ will not help the AI to catch up entirely) this may allow the human to keep a tech lead or keep near the tech leaders.
Let's see.... At deity the AI will accept about 60% (.625) of the gold it thinks that a tech is worth, but now the tech is worth twice as much, so at deity in 1.29f you would expect the AI tech trading to be as slow as (or maybe slower than) what the tech trading at chieftan used to be in patch 1.21f.
Does that make sense?
Of course the AI still has an advantage in the cost of research, but I would think this would make the game fairer and better.
I have not played a 1.29f game far enough to verify this, but it sounds good.
Thanks Catt, Qitai and everybody for clearing this up.
