Can barbarian cities flip to your empire?

morchuflex

Emperor
Joined
Feb 19, 2004
Messages
1,389
Location
Paris
Hello.

There's a barbarian city in the middle of my empire. It has virtually no tile to work, being surrounded by my cities. I cannot conquer it because it has only 1 pop and doesn't grow. Attacking would destroy it. I could destroy it, and re-colonize, but I'd rather have it flip to me, because it's located on a good spot and that would save me one settler. Is there any chance of it ever flipping, or am I waiting in vain?
 
Hi,

I usually use the strategy of "smoking them out of their holes". They are generally not very strong and if you go for either axemen or horse archers and attack their cities with 3 or more, they are easily removed. I normally burn the the city and use a settler to replace with.
 
Scandinavian said:
Hi,

I usually use the strategy of "smoking them out of their holes". They are generally not very strong and if you go for either axemen or horse archers and attack their cities with 3 or more, they are easily removed. I normally burn the the city and use a settler to replace with.
He said that he doesn't want to raze the city because it's on a good spot, and he doesn't want to waste a settler rebuilding it.
 
IIRC, it is very possible. I flipped a barb city once without revolution, just because my cultural borders overtook the city. Somebody please correct me if I am wrong, but I think that's what happened.
 
I've had barbarian cities flip to my empire on several occasions. I prefer to force them into a flip rather than to take military action, because they usually have 2 defenders plus an attacker in their garrison, so it'll take 5 units to conquer it for sure. The way I play, It can take a long time for me to round up 5 units that I can send to the field, so I just concentrate on building up culture, science, and religion, with just enough military to hold off a sneak attack.
 
Yes, you can flip barbs. Interestingly, I'm not sure if barbs can flip player cities, though it's certainly possible for them to get strong culturally on some maps (especially ones that start barbs with cities).
 
It is possible to flip Barbarian cities. In hact, I find it very easy. In my last game as Russia, I flipped a barb city not too long after it was founded.
 
cairo140 said:
IIRC, it is very possible. I flipped a barb city once without revolution, just because my cultural borders overtook the city. Somebody please correct me if I am wrong, but I think that's what happened.

I've flipped barb cities multiple times and they never seem to revolt before flipping, they just flip, shouldn't take too long, I waited like 7 or 8 turns after a culture bomb one time, but it flipped.
 
So far not a single city, Barbarian or otherwise, has ever flipped to me, not even zero-culture ones sitting on their single tile deep inside my empire for hundreds of turns, these not even after multiple culture bombs.
 
Well, it eventually did flip, and, as several people here have said, without previous rioting or revolution. It was worth waiting!
 
I probably would have razed it and used a settler on the spot.

Why:
- Instant control over the city, you can start building and growing right away
- Fighting the barbarians in that city raises experience easily for novice units

These two benefits outscore the loss of 100 hammers imo
 
vinstafresh said:
I probably would have razed it and used a settler on the spot.

Why:
- Instant control over the city, you can start building and growing right away
- Fighting the barbarians in that city raises experience easily for novice units

These two benefits outscore the loss of 100 hammers imo
I'd agree. Not sure it's worth the wait.
 
Barbarian cities are too tempting. The AI finds them tempting also and may well beat you to it. Also, it is a good way to get units promoted up to level 10. Waiting is too stressful for the impatient.
 
Barbaraians can flip your cities too- on Earth 1000AD, as Japan i conquered a city near Angkor and it revolted and flipped!!!!.
 
Back
Top Bottom