Bleys
Deity
I hate these barbs. They seem to come from everywhere. I have had Barbs spawn on single-tile peninsulas with a fog-buster 3 tiles away. What is up with this crap?
Is it the fact that I explore my territory from edge to edge? Maybe I should be keeping some of it totally "dark", I dont know. I see these games others play, and Barbs rarely seem to be as big a problem, even on Emp-Immortal games (I play mostly Monarch).
Especially on Continents maps. I have game going now, strong start, want to try the Oracle-MC-pop a fast GE for Mids technique I saw in BurNs game, but I cannot stop the barbs. I restarted from turn 1, made 5 more units to fog-bust (in addition to the 5 I made first try) and its still not working. 3 tiles away from a fogbuster spawns em every time. I cannot POSSIBLY make enough units to "see" every single tile in my area, no way, there is no AI civ in the tundra area to the North of my position, that area alone would require 10 units to completely "light up" every tile.
So what am I doing wrong? Should I NOT bother exploring that area? I am not planning cities down there for a while, I have my first 3 sites pretty locked in, my starting spot, City 2 for Marble and two food sources, City 3 for Iron, 2 food, and gold. All are within 10 tiles of my start, so should I NOT un-dark the rest? Will just as many barbs spawn in "dark" areas that spawn in "non-lighted, but explored" ones? Its very very discouraging. Heck, my first city was in the direction of an opponent, and I didnt even know it. What the heck here. This is why I am really starting to dislike Continent maps. If you dont start in a small area with AIs close enough to keep the barbs off, you almost have to build up a HUGE fogbusting army before you can even build a settler.
It should be noted that I only have access to Vanilla for now, so "Build the Great Wall" isnt a viable option. Trust me, the instant I get Warlords, GW is my number 1 priority.
Is it the fact that I explore my territory from edge to edge? Maybe I should be keeping some of it totally "dark", I dont know. I see these games others play, and Barbs rarely seem to be as big a problem, even on Emp-Immortal games (I play mostly Monarch).
Especially on Continents maps. I have game going now, strong start, want to try the Oracle-MC-pop a fast GE for Mids technique I saw in BurNs game, but I cannot stop the barbs. I restarted from turn 1, made 5 more units to fog-bust (in addition to the 5 I made first try) and its still not working. 3 tiles away from a fogbuster spawns em every time. I cannot POSSIBLY make enough units to "see" every single tile in my area, no way, there is no AI civ in the tundra area to the North of my position, that area alone would require 10 units to completely "light up" every tile.
So what am I doing wrong? Should I NOT bother exploring that area? I am not planning cities down there for a while, I have my first 3 sites pretty locked in, my starting spot, City 2 for Marble and two food sources, City 3 for Iron, 2 food, and gold. All are within 10 tiles of my start, so should I NOT un-dark the rest? Will just as many barbs spawn in "dark" areas that spawn in "non-lighted, but explored" ones? Its very very discouraging. Heck, my first city was in the direction of an opponent, and I didnt even know it. What the heck here. This is why I am really starting to dislike Continent maps. If you dont start in a small area with AIs close enough to keep the barbs off, you almost have to build up a HUGE fogbusting army before you can even build a settler.
It should be noted that I only have access to Vanilla for now, so "Build the Great Wall" isnt a viable option. Trust me, the instant I get Warlords, GW is my number 1 priority.