Having just sorted some money problems I have managed to get to the point where I wanna take out my smaller neighbour.
However im having a heap of trouble getting through the city defenses.
In previous civ games I just needed to bring enough units to eventually break through (to a point). But in this BTS game my odds are constantly nearly 0% due to the defensive bonuses.
We are both pretty close in tech, they are 1 above (have riflemen to my muskets) but I am much larger. My cavalry (in civ 3 were unstopable) are useless.
So I tried using catapaults to reduce the defences and it does remove the city defence after a few turns. But the bombard feature seems to disapear when at 0% meaning I can keep hitting the city to damage the units I cant beat.
I eventually got 1 city but the time it will take me to mass the units it will take me 1000 years to take a few cities.
How do you people wage war and break through what seems to be endless % advantages for the defence?
E.g. say my unit has a strength of 10 and the defence also has 10.....but then the city walls, city defence, fortification, + for certain unit etc etc adds so many % that my combat odds are nil. I even tried a mass stack attack as the units I figured would get injured at least and eventually loose but I lost every single unit!!!
I have grenaider, cavalry, musketman, catapault and berserk or something (and some more but they are the highest strength) available to attack cities defended with rifleman.
With this in mind what do I need to do to conquer without taking 1000 turns to pillage each surrounding square and eventually win through sheer mass of numbers/time and there inability to rebuild?
I play on the 3rd lowest level and just seem to be stuck.
Thanks from a frustrated war monger
However im having a heap of trouble getting through the city defenses.
In previous civ games I just needed to bring enough units to eventually break through (to a point). But in this BTS game my odds are constantly nearly 0% due to the defensive bonuses.
We are both pretty close in tech, they are 1 above (have riflemen to my muskets) but I am much larger. My cavalry (in civ 3 were unstopable) are useless.
So I tried using catapaults to reduce the defences and it does remove the city defence after a few turns. But the bombard feature seems to disapear when at 0% meaning I can keep hitting the city to damage the units I cant beat.
I eventually got 1 city but the time it will take me to mass the units it will take me 1000 years to take a few cities.
How do you people wage war and break through what seems to be endless % advantages for the defence?
E.g. say my unit has a strength of 10 and the defence also has 10.....but then the city walls, city defence, fortification, + for certain unit etc etc adds so many % that my combat odds are nil. I even tried a mass stack attack as the units I figured would get injured at least and eventually loose but I lost every single unit!!!
I have grenaider, cavalry, musketman, catapault and berserk or something (and some more but they are the highest strength) available to attack cities defended with rifleman.
With this in mind what do I need to do to conquer without taking 1000 turns to pillage each surrounding square and eventually win through sheer mass of numbers/time and there inability to rebuild?
I play on the 3rd lowest level and just seem to be stuck.
Thanks from a frustrated war monger