You mean something like this? https://forums.civfanatics.com/threads/xml-gui-progress.561743/I wish Civilization IV could have included a more user-friendly editor.
The mod includes xml and art only. Either you used invalid combos in xml or it is trying to draw something, which isn't in Art or you have corrupted Art. Even if this is correct, it doesn't really help figuring out what precisely causes it to crash. Right now I can't think of anything other than playing the game with a debugger attached and I don't want to do that, at least not right now.
Based on other posts regarding seemingly random crashes, odds points towards missing 3D art.
You mean something like this? https://forums.civfanatics.com/threads/xml-gui-progress.561743/
If it really is a wrong/missing art reference, you will be able to find it with this utility:
https://forums.civfanatics.com/resources/civchecker-avoid-crashes-in-your-mod.9535/
What exactly is your problem with it? I have used it myself and can confirm that it works well (though when it starts working, you should give it enough time to finish). It generates a text file with all of its reports when it's done (civcheck.txt).
Here is the crash message:
Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: CvGameCoreDLL.dll
Fault Module Version: 3.1.7.0
Fault Module Timestamp: 4a0c246c
Exception Code: c0000005
Exception Offset: 00118e47
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 8485
Additional Information 2: 84853502223d8164a31468861a7c3d71
Additional Information 3: a4ea
Additional Information 4: a4eacf9d27e5ee8cb3a70ac0035eb8ab
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C:\Windows\system32\en-US\erofflps.txt
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HidePythonExceptions = 1
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HidePythonExceptions = 0
Thanks topsecret. I actually re-did the mod and fixed it. It had to do with the deleted technologies. I hated to do this put I kept the technologies and units in the game but made it very expensive to advance. I also moved up some of the Medieval Techs and made them viable if you were to somehow obtain them.
Oh! Well actually if you change the <bDisable> tag to 1 it will stop anyone from getting the techs. That's an easy fix.
Hey, if you haven't found it before, CFC has a modding wiki (the usual link is at the top of this page under "Modiki"). There's a section for Civilization IV which is amazing. That is what really helped me.
This tutorial should be very helpful. You already have a mod with 18+ civs, so start at step two. Basically you just need to edit the map to have 50 slots. The game is only picking up 18.