Can you recommend a map for me with more production?

Sherlock

Just one more turn...
Joined
Apr 12, 2009
Messages
1,394
Location
Eagle, Idaho
I usually play on continents and my biggest gripe with the game is how hard it is to find good city sites. It's hard to find sites that have decent amounts of production. It sucks to found a city and then be told 'oh, you want a scout, that will be 20 turns'.

Any suggestions for other maps that might be better in this regard?

Thanks for any comments.
 
Maps with more hills always work. Setting world age to “new” in advanced settings does this. You can see a link in my signature if you want to leverage industrial zones and rivers to get good production too. (Note: it comes in medieval era so not the ancient era remedy you might want.)
You can also generally make resources and/or forest more abundant and harvest them for hammers.
 
Not to forget the mod with "historic speed", which makes production quicker and research and culture slower, so that you have time to build all the districts everywhere and also keep a huge army.
 
I've found the inland sea maps to be pretty good for production. They have a massive land area, so there's plenty of room to spread and find good city sites. Any map settings are reflected in the shape of the features too, not the sea, so "new" will throw up denser mountain chains and such.

I must admit to not having tried Inland Sea with low water settings. Maybe that's my next game.

**EDIT**
You're not able to adjust the water settings on an Inland Sea maptype. Shame, really.
 
Last edited:
Additionally to what Sostratus said, you can also set rainfall to wet in advanced settings for more woods, rainforests and marshland, thus resulting in more hammers.
 
I do feel like cities settled in later eras ought to start with a few buildings automatically, otherwise you end up with areas of the map that aren't bad but just won't get settled except by spammy AI because the cities will basically never have time to build up to anything important. Civ V does this best with the VP mod. Anyway, it matches real life - there's a lot of places that weren't urbanised c. 1800 which are now megacities (Hong Kong, Singapore).
 
play on large/huge maps with reduced amount of AI.

I do feel like cities settled in later eras ought to start with a few buildings automatically, otherwise you end up with areas of the map that aren't bad but just won't get settled except by spammy AI because the cities will basically never have time to build up to anything important. Civ V does this best with the VP mod. Anyway, it matches real life - there's a lot of places that weren't urbanised c. 1800 which are now megacities (Hong Kong, Singapore).

you can chop out building in later eras. in Civ 6 it's already almost always worth settling a city, I do not think it needs a buff.
 
Have you tried Seven Seas on standard size yet? It has more space for expansion compared to continents. I don't know if it generates more hills and forests but I always enjoy the map layout and find good city locations.
 
Back
Top Bottom