I cannot speak authoritatively to the issue of number of cities the AI builds, as I tend to play a lot of One City or One Citizen games and the rest are usually Early Landings. But regarding the issue of AI wonder preference, there is definitely an unquantified preference in the wonders the AI pursues which may be tied to the "characteristics" or individual traits of AI civs. Early in a normal random game the AI rarely starts a wonder before 2000BC, and often that can be extended to 1000BC. Of the seven Ancient wonders the AI usually will start with Pyramids, occasionally with Hanging Gardens. There seems to be great interest in Great Library, particularly if the human player is making rapid progress in tech advances. Gifting Lit to an AI civ that is working on HG or some other wonder (especially those less valued by the AI, like Colossus, Lighthouse, or MarcoPolo) will often spur them to swap to GL. The AI rarely pursues Oracle (then again, so do us humans...), and I've only seen a few games where they went after GreatWall. There may be a trigger there between early wars (the "peace" counter?) and GW.
In the next group, the Renaissance wonders, the AI seems more interested in KingRichards and SunTzu, but I think if the human player gets ahead in tech the AI gets interested in Copernicus. Michelangelo, Magellan, and Shakespeare don't seem highly prized by the AI, and the "sleeper" of this group seems to be MarcoPolo. Warfare pressure seems to elevate the interest in SunTzu, and I think very militaristic civs like Mongols, Russians and Greeks are more likely to start it than more civilized civs.
The Industrial wonders seem to be dominated by the AI's interest in Leonardo's, followed by Darwins and the Statue. Rarely do I see the AI try Newtons, even in a tech deficit, except when the others are already taken. Same for AdamSmith and JSBach, and even worse interest in EiffelTower. A note should also be made of wonders that have been made obsolete before they have been started - the AI very rarely will pursue them if they are of no use. I've extended a few games in the modern age to see if the AI will build obsolete wonders and rarely seem them try. If you are going to use caravans or freights to build spaceship parts you need a wonder to load them into, so prioritizing a wonder-obsoleting tech before any AI starts on the wonder will often yield a forgotten wonder in the modern age. My favorite is Oracle, which fits nicely with the number of shields for a spaceship module if you need to rush-buy parts (assuming your city produces at least 20 shields).
In the Modern age of wonders I think the AI is most interested in Hoover, with the rest of the pack being fairly mixed and more likely to be influenced by what tech the AI has at the moment. Sometimes I've seen the AI start a less-desired wonder, even in two or three cities at the same time, then switch to a better one when they get the tech for it. If the human is well ahead in tech the AI will pursue SETI, and if warfare pressure is great they sometimes try to start Manhattan. If there is a "sleeper" in this age it may be Apollo, but I may not be a good judge on that because I tend to play mostly spaceship games.
I'd be interested in what others feel are AI preferences for wonders in different ages, particularly those who tend to play conquest games...