Cancelling Trades

sparty44

Chieftain
Joined
Nov 12, 2002
Messages
26
I checked the FAQ section but didn't find the precise answer I need. I'm trying to figure out if there is a way (short of declaring war) of cancelling trades before 20 turns have expired. I had a game with three sources of uranium & traded some to the Aztecs. Within three turns two sources were exhausted, so I could not build nuclear plants, tactical nukes while the Aztecs could. I was playing Civ III (not PTW) and couldn't figure out a way to stop exporting all my uranium. Is there a way to break off a deal without declaring war? If so, is it done the same way in PTW?

Thanks in advance,
Sparty44
 
Yes, you can do it without declaring war (but you will get a rep hit). Just simply disconnect your uranium and the deal will be cancelled peacefully. The Aztecs would still be mad at you for breaking the deal but they won't declare war because of that. Of course, if they are mad enough, they could declare war too.

Anyway, after the uranium trade treaty is cancelled. You can go ahead and rehook/re-road uranium again; it's all yours to keep now.

PS: If you build your city on top of the source of uranium, you can just simply disconnect all roads to it.
 
Why would you export uranium to the Aztecs? Isn't that a bit... dangerous, supplying them with the material to build nukes? Which may be used against you some day?
 
Thanks for the great tip Moonsinger, I never would have thought of that. As to why I would trade uranium -- MONEY MONEY MONEY!!!
 
Got to be better way of getting money then giving uranium to a Military agressive Civ, isnt there?

:eek:

I dont trade anything to cyco civs. :D
 
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