c-mattio
Chieftain
I am reasonably certain that the Ancient Egyptians did NOT build any kind of canal as I would have thought it would have been mentioned in the numerous books I have read on Ancient Egypt.
I've heard about it. Seems to have been a late effort, 600 BC or so and after the more well known periods of Egyptian history. Also, it wasn't a canal between the Med and the Red, but between one of the branches of the Nile delta north of Memphis and the Red Sea.c-mattio said:I am reasonably certain that the Ancient Egyptians did NOT build any kind of canal as I would have thought it would have been mentioned in the numerous books I have read on Ancient Egypt.
Here's a link that discusses the ancient canal.Verbose said:I've heard about it. Seems to have been a late effort, 600 BC or so and after the more well known periods of Egyptian history. Also, it wasn't a canal between the Med and the Red, but between one of the branches of the Nile delta north of Memphis and the Red Sea.
Except that this means taking at least a year to navigate the canals in the modern era, and up to twenty years in earlier eras.xerox said:I, too, have used cities to simulate a canal and connect two bodies of water. Sometimes these cities are placed in an undesirable locationjust to get the benefit of passage. A canal would be a much better solution. The bridge concept should function the same as it already does for rivers. Also, if canals are used there need to be a movement cost associated with passage to each tile. Canals sometimes connect bodies of water at different altitudes and use 'locks' to raise and lower ships. The filling and draining of these locks takes quite a bit of time. It would not be unrealistic for it to cost 1 turn per tile. This would discourage extremely long locks. Overall I really like the idea.
What is the California-Carolina Canal Concept?xerox said:The problem with using a city as a geteway between two bodies of water is that you are limitted to spanning only one tile. A canal should be able to span more than one tile. The movement cost penalty would prevent the California-Carolina canal concept. Perhaps the penalty needs to be two movement points per tile instead of one movement point normally found on water tiles. If you want to be really nasty you could have an additional penalty for canals through hills, forbid canals through mountains, and maybe have no penalty for canals through jungles (lower altitude?). Building canals through these areas might have the same cost as roads or railroads.
What about the Grand Canal in China?Denarr said:I haven't seen any game maps that make the Panama larger than one tile at its narrowest point. In fact I can't think of any canals that were built through a span larger than that which would be taken up by a city on the Civilization map.
Denarr said:What is the California-Carolina Canal Concept?
Canals are way the heck more costly than building a railroad.
The objection to a canal taking only one tile doesn't make sense to me.
I haven't seen any game maps that make the Panama larger than one tile at its narrowest point. In fact I can't think of any canals that were built through a span larger than that which would be taken up by a city on the Civilization map.
c-mattio said:I am reasonably certain that the Ancient Egyptians did NOT build any kind of canal as I would have thought it would have been mentioned in the numerous books I have read on Ancient Egypt.
I believe you're referring to the Three Gorges Dam, which is a modern-day project of colossal proportions.Denarr said:I'm not certain about the Chinese Grand Canal, but I do remember watching a documentary about a Monstrous dam that was being built...could be part of the same thing, and it's a project that would make the Grand Coulee looklike a beaver dam.