Cannals

Toltec

Dragon Tamer
Joined
Apr 21, 2004
Messages
202
Location
Mayenne, France
I think you should be able to dig cannals for ships to pass along. It would be great. Then you could build things like the Seuz Cannal and also allow shortcuts (very handy.:D)
 
i also agree with this idea but i think that the length of the canal should have a limit like somewhere around 3 tiles so you cant build a canal all the way across a whole pangea or continent
 
would be cool if you could charge other civs for use of your canal. This would make it quite a strategic assetto have.
 
Originally posted by America444
I also agree with this idea but I think that the length of the canal should have a limit like somewhere around 3 tiles so you can't build a canal all the way across a whole pangea or continent
You could make a canal a worker buildable item like a fort or a colony. It should be noted that the Mississippi was connected to the Great Lakes by redigging one of the rivers that flowed into the lake so as to flow out of the lake into the Mississippi.
Also, I've been simulating canals by building cities, since Civ II. So it doesn't really need to be added to the game to be used, unless you want to have more than one square as a canal.
The ability to dig rivers, seems to be an appropriate add on, though, since there ia already precedent in real life.
 
Originally posted by America444
i also agree with this idea but i think that the length of the canal should have a limit like somewhere around 3 tiles so you cant build a canal all the way across a whole pangea or continent


I think it possable, because any cive or race of people htat wanted to achive the aim of cannaling across a continent could. Altho I don't know why they would want to.
Once you get sofar inland it could take a worker 100 turns to build and have the panama canal wonder initiate the possability by being able to canal more than 3 square's. You could not however canal through mountain's and hill's should take 150 turns per worker
I always thought that it would be very cool to have a canal to bring ships onto a inland ocean or to conect 2 sealed off ocean's on a pangea map.

And I agree with stefanskantine sugestion, bridges for land units to cross the bridge andthe canal would have to be built simultainously.
 
Actually, I posted a canal idea here in the New Wonders thread.

Basically, after Industrialism, or maybe even Steam Power, allow the Panama Canal to be built. The Panama Canal would then allow the owning Civ (or maybe all Civs) to have a "build canal" worker action on flat terrain that reduces output for that square. Canals could be of any length, BUT, any ship that uses one has to have enough movement to get to the other side, no stopping in the middle (still land squares). They could be blockaded by foreign vessels, much like cities can be now. I also mentioned the possibility of "fees" if foreign vessels use it on their turn.
 
Make the requirement for a canal be that it has to be adjacent to a coast. That makes the maximum distance 2 tiles. Any longer an the middle tiles would be landlocked, and to allow that would allow canals to be built all over the continent.

There should be no bonus associated with canals except to allow movement across land, that way the AI won't build canals on every single coastal square it has.
 
Originally posted by Ebonite
Actually, I posted a canal idea here in the New Wonders thread.

Basically, after Industrialism, or maybe even Steam Power, allow the Panama Canal to be built.

Off the top of my head... the Suez Canal was completed some 50 years before the Panama Canal. I'd say the Suez Canal deserves to be the wonder, rather than the Panama Canal.
 
A bit of a suggestion:
Suez Canal: Allows consruction of canals by all civs (on plain, grassland and desert) but reduces time for canal construction to 75% for who ever built it.
Panama Canal: Allows construction of canals in hills and jungle for only the civ that builds it.
 
I think canals are a great idea. They could also become a tourist attraction later on in the game. Especially in the UK and Europe a lot of the canals are now used for leisure.
 
I was not aware that the Suez was built first. It just seemed to me that the Panama Canal was a wonder in Civ2, and if it was included in Civ, then it was important. ;)
 
Suez was built during the industrial revolution. Panama Canal was built a bit later. I think the Panama canal should be a wonder too - to dig a canal that connects Earth's two largest oceans through dense jungle and rocky mountains should definitly rank up there with the Hoover Dam and whatnot.
 
Suez was built by the British to connect the Mediteranean to the Indian Ocean, quite a long time ago, though I'm not sure when. I think it was during or just after the industrial revolution.
The Panama Canal was built by the US before WWII
 
Hm, AFIK the first Suez Canal was build by the Egyptians thousands of years earlyer than the Panama Canal. ;)

Back on topic: Anyone thought about how it should work? I mean REALLY work. How making sure, the AI use it the right way and it's not only a kind of bonus for human player.
 
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