Can't get this code to run

criZp

Deity
Joined
Jul 19, 2013
Messages
2,003
Location
Nidaros, Norway
I'm trying to make a change to the civics tree so that increased trade/spy capacity appears as those blue icons that are also used for increased envoys/governors/. There's a file called CivicsTreeIconLoader_GovernorSlot.lua:

Code:
include("InstanceManager");
include("CivicUnlockIcon");

g_ExtraIconData["MODIFIER_PLAYER_ADJUST_GOVERNOR_POINTS"] = {
    IM = InstanceManager:new( "CivicUnlockNumberedInstance", "Top"),
 
    Initialize = function(self:table, rootControl:table, itemData:table)
            local instance = CivicUnlockIcon.GetInstance(self.IM, rootControl);
            instance:UpdateNumberedIcon(1, "[Icon_Governor]", Locale.Lookup("LOC_HUD_CIVICS_TREE_AWARD_GOVERNOR"), itemData.Callback);
        end,

    Reset = function(self)
        self.IM:ResetInstances();
    end,

    Destroy = function(self)
        self.IM:DestroyInstances();
    end
};

I copied the code and made some changes. Here's CivicsTreeIconLoader_TradeCapacity.lua:

Code:
include("InstanceManager");
include("CivicUnlockIcon");

g_ExtraIconData["MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_CAPACITY"] = {
    IM = InstanceManager:new( "CivicUnlockNumberedInstance", "Top"),
 
    Initialize = function(self:table, rootControl:table, itemData:table)
            local instance = CivicUnlockIcon.GetInstance(self.IM, rootControl);
            instance:UpdateNumberedIcon(1, "[Icon_TradeRoute]", "+1 trade capacity", itemData.Callback);
        end,

    Reset = function(self)
        self.IM:ResetInstances();
    end,

    Destroy = function(self)
        self.IM:DestroyInstances();
    end
};

The governor-file executes here when "tIconData" is created, and I thought that the trade-file should do too but it doesn't:

Code:
-- Include extra icons in total unlocks
    local extraUnlocks:table = {};
    local hideDescriptionIcon:boolean = false;
    local cachedModifiers:table = m_CachedModifiers[kData.CivicType];
    if ( cachedModifiers ) then
        for _,tModifier in ipairs(cachedModifiers) do
            local tIconData :table = g_ExtraIconData[tModifier.ModifierType];
            if ( tIconData ) then
                hideDescriptionIcon = hideDescriptionIcon or tIconData.HideDescriptionIcon;
                table.insert(extraUnlocks, {IconData=tIconData, ModifierTable=tModifier});
            end
        end
    end

This code is from the function AddAvailableCivic in CivicsChooser.lua.

I have added CivicsTreeIconLoader_TradeCapacity.lua to expansion2 like this:

(Expansion2/UI/Loaders folder)
Screenshot (19).png


(Expansion2.modinfo ImportFiles)
Screenshot (20).png


(Expansion2.modinfo Files)
Screenshot (21).png


Does anyone have a clue?
 
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