Cap on science productivity?

Trinity

Brains, Beauty & st b*tch
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May 6, 2002
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I read the lying Civpedia. It said constructing Newton's University doubles science output for the city in which it was built. I thought great. I'll build it in my 60 beaker producing city and have 120 beakers. I got a total of 80 beakers in that city after building it.

I guess it's to keep me from pulling too far ahead?
 
I thought it said it gave a 50% bonus. And if you where using the slider under f1, its possible for that to happen.
 
The civilopeadia doesn't explain this very well. Count up the number of gold icons produced in the city screen when you zoom in. Let's say there are 25 in your city. Then multiply by the science percent in the domestic advisor screen. Let's say you have it set to 80% science. Then 25*0.8=20 beakers for that city, before you add the science buildings. For a library you get 20*0.5=10, for a university 10 also. For Copernicus, 20*1.0=20 more. This example comes out even, but of course sometimes you have to round the numbers. So let's say my city has 25 gold icons, science is 80%, a library, a university, and Copernicus. Then I would have 20+10+10+20=60 beakers. If on the next turn I finish Newton's it would add 100% of the 20 "base science output" which is only 20. So now you have 20+10+10+20+20=80.

It should say that you get 100% more of the number of beakers after you apply the science % to the gold.

I guess they mean that it would double the science output if you hadn't built any other science buildings ....
:rolleyes: :rolleyes: :rolleyes:
 
Yeah, I think they should have stated it as doubling the "base" science output. Next focus: Theory of Evolution. Then entire empire is on WLTSD.
 
Originally posted by sumthinelse
The civilopeadia doesn't explain this very well. Count up the number of gold icons produced in the city screen when you zoom in. Let's say there are 25 in your city. Then multiply by the science percent in the domestic advisor screen. Let's say you have it set to 80% science. Then 30*0.8=20 beakers for that city, before you add the science buildings. For a library you get 20*0.5=10, for a university 10 also. For Copernicus, 20*1.0=20 more. This example comes out even, but of course sometimes you have to round the numbers. So let's say my city has 20 gold icons, a library, a university, and Copernicus. Then I would have 20+10+10+20=60 beakers. If on the next turn I finish Newton's it would add 100% of the 20 "base science output" which is only 20. So now you have 20+10+10+20+20=80.

It should say that you get 100% more of the number of beakers after you apply the science % to the gold.

I guess they mean that it would double the science output if you hadn't built any other science buildings ....
:rolleyes: :rolleyes: :rolleyes:

this one goes straight to the FAQ tomorrow! Thanx!
 
Originally posted by Lt. 'Killer' M.


this one goes straight to the FAQ tomorrow! Thanx!

Oops, there were some typos in my post that I just corrected. It's OK now though.
 
Another confusing thing about the city display: when they write the number after "COMMERCE" it doesn't mean the number of gold icons. It means the total modified output of the city's gold after the buildings are applied. So if you get extra beakers for a library it adds that in the "COMMERCE" total.

But if you have a scientist specialist, that is completely independent of the science buildings, that is, a scientist just produces one beaker, no matter how many science buildings you have.

Weird.

I thought Ollie made some good plays against Brazil but he just couldn't be everywhere at once. He is still a great goalkeeper.
 
Yep he is, and the shot for the 1:0 he didn't want to catch, he saw it so late there was no time to fist it away. He knew it was to hard to catch, he said in an interview :( But they fought, and played well (for the first time against a proper opponent, Saudis don't count!), and they can be proud of it! :)

OnTopic: the scientist thing is in there to keep people with huge cities from pullung away to fast, especially since at a certain size the cities will not go unhappy normally.....
 
Originally posted by Lt. 'Killer' M.
Yep he is, and the shot for the 1:0 he didn't want to catch, he saw it so late there was no time to fist it away. He knew it was to hard to catch, he said in an interview

OnTopic: the scientist thing is in there to keep people with huge cities from pullung away to fast, especially since at a certain size the cities will not go unhappy normally.....

Ollie: I heard the ball he tried to catch described as "greasy." I wonder if it was as slippery as your iron resources?

On Topic: The thought occurred to me that they wrote the Civilopedia before they finished the game. Galileo and Newton buildings used to truly double the science output, but then they looked at the beakers and said "Holy s***!" Then they changed the game but either forgot to update the civilopedia or couldn't think of an easy way to describe it and gave up....
 
probably true about the beaker thing. I would have had a 120 beaker city in 800 AD.
 
yep sumthinelse, that is probably exactly what happened.... And the ball was greasy because it was raining all the time, too. :(

I'm at the iron test now :D
 
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