Capital City Placement

In which direction should we settle the capital city?

  • North

    Votes: 12 28.6%
  • Northeast

    Votes: 0 0.0%
  • East

    Votes: 11 26.2%
  • Southeat

    Votes: 7 16.7%
  • South

    Votes: 0 0.0%
  • Southwest

    Votes: 1 2.4%
  • West

    Votes: 2 4.8%
  • Northwest

    Votes: 5 11.9%
  • Abstain

    Votes: 4 9.5%

  • Total voters
    42
  • Poll closed .

Noldodan

2 years of waiting...
Joined
Jun 17, 2002
Messages
1,747
Location
Gondolin!
EDIT: "Southeat" is meant to be "Southeast"

It's now time to decide where to place the capital city. Due to time constraints, this poll will only be open 1 day. Here's the discussion link, and here's a map for lazy people:
DG5_BC4000_Fur_largefullstart.jpg
 
I think we should settle north. That way, we're on the river, we've cleared out a jungle square, and we still can use both wheats.
 
northwest, we get what appears to be coastal square, river, and the 2 wheat squares.
 
The Good Witch is in the North! Go there....
 
Well I believed that immortal phrase "The good die young" but I suppose I can tolerate that annoying sparkly dress...

Go North Son!
 
I assume "abstain" means that you think the city should be settled where we are. I personally think that East is the best option, although I can see arguments for North, Southeast and Northwest.

While people are allowed their own opinions, could we have remedial classes for anyone who even thinks about settling West or Northeast ;)? I see absolutely nothing to advocate West over Northwest, and Northeast just wastes a turn - we may as well settle where we are if we do that?
 
NorthWest is the best: costal, river, 2 wheat, bonus grassland and more.
 
I still feel East is the best option, there's plenty of other Forests nearby for the 2 spt, we don't waste a BG (potentially, though most), we keep the river, and we remain close to 2 hill tiles. The sheilds wasted from not "cutting" the forest down I don't feel will be that much of a waste compared to getting our start right.

Secondly, Cyc's concerns about losing a Forest 1 food 2 sheild tile, seem unfounded, as the Northern site provides us with 2 known Forests within the radius, and East provides 3 known Forests (obviously not including the one we'd settle on).
 
Noldodan, 2 things:

1. Even though it was bypassed as an unsavory prospect(despite its 3 bonus grassland, 2 wheat and settling on Turn 1), you still should have included "Build it where it is" among the list of options.

2. In the future, do you think you can post all polls as public polls? This way, the public can gain insight on how all members of the House are voting on issues, and who is taking part.

Thanks!

BTW, since I missed most of the discussion, I voted Abstain, which can also be construed as the woefully misinformed "Build it ASAP" option. ;)
 
Too bad this isn't a public poll. ;)
 
Benefits of SE over North: Only 1 jungle, as opposed to at least 2 jungle. Coastal tiles are mostly useless until we build a Harbor. For production, in the North we have a hill and 2 forests, while SE we have at least 4 forests and 3 hills. Who says the jungle we settle on won't be a BG? We still get the floodplain.
 
If North wins, heaven forbid, lets at least send the worker there first to make sure we're not getting ourselves in a jam with a bunch more jungle tiles. please, please, please, please, please!
 
Rik Meleet said:
I like North, we're still on a river, get 2 wheats, don't loose any BG's, have a chance of being coastal (I like that)...
A city built on the northern tile will most certainly not be on the coast. In fact, it looks like our best chance to get a city on that coast, other than settling our capitol NW of our current position, is to build our capitol E and then build our second city NW,N of our current position (or in that general vicinity).

Comnenus said:
If North wins, heaven forbid, lets at least send the worker there first...
That would essentially waste our worker for one turn. I'd much rather have the worker begin working our current location, but if we insist on moving the worker as a scout, then I'd suggest we move him either NE or NW so they can get to work next turn as opposed to waiting until the 3rd turn before they can begin improving the terrain.

PS. What difficulty level are we playing?
 
I don't see the benifits of the North, yes we get rid of one Jungle tile automatically but there's more right there. We're taking 2 tiles within radius, to 2 tiles within radius. Not really a benefit IMHO. Also, Going North will reduce the number of known hills within radius from 3 to 1. At least east we take it down to only 2 hills. What's the point of having our Capital as a high growth city if we're afraid to keep it close to high Sheild production tiles (ie. Hills)?

FortyJ we're playing On Monarchy
 
Monarch? That's way easy... Losing the worker turn or two shouldn't matter really that much..
 
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