Captured City Revolt - How to dampen?

Envomni

Chieftain
Joined
Aug 6, 2007
Messages
15
So is there a really good way to minimize the number of turns a city will end up in revolt when you take it by brute force?

I understand that with the ones at your culture border, your cultural influence can sway them, and then in conquest, you should see a short turn-around. But when you need to make that brute force landing on a continent you don't have any footing on, and take a city to establish that beach head, it can be a real pain and waste of time to sit through 10 cycles of turns before you can do something with that city.

Suggestions? Tactics? Some searches of the forum turned up nothing but the reference that spies can cause revolts and so on.. I think back in the Warlords discussions someone mentioned a type great person (Artist?) has the means to instantly end a revolt, is that true?
 
Supposedly yes, by culture bombing it (ie, creating a great work for +4000 culture), though I for one have certainly taken a large city before and immediately culture bombed it only to still have several turns of revolt. Perhaps you have to wait a turn before bombing.

I'm also under the impression that more military units results in a quicker revolt put down, but I don't know where I read that and have never tested it.
 
Yes a Great Artist will instantly end a revolt and expand your cultural borders as well. (If you are in heavily foreign culture, however, the latter effect can be muted.)

If you don't happen to have a GA available, you can bring a settler along and just raze the original city.

Cross-post with Fold: I have never seen the case where a culture bomb still left citizens in revolt. But it could be because the culture is so well established that the 4000 CP doesn't make as big a dent. This could happen if it was a major culture producer that has been around a long time.
 
Well having extra military units doesn't seem to do anything. One city I took, I have 8 units in it (5 Panzer's, 3 marines) and its now well back from the "front line" of my onslaught. The revolt status just ticks down at the same 'ol rate of one per turn from its starting point of 10.

Culture bombing with a Great Artist would be nice if I could get one. I keep getting the generals, scientists and engineers. Have to look into encouraging their appearance some more then I guess.

I don't want to raze and restart using a settler though, as then I'm losing the advantage of a pre-built city with some buildings in place and a sizeable population of some sort to start it off with. Anything less than 7 or 8 I usually do raze. But I need to keep some for strategic launch points.

As a side.. anyone find losing a tank to a longbowman just a little rediculous? I thought they would have addressed that by Civ 4! Maybe the programmers think its funny to keep that age old problem in there, but really.. a guy shooting an arrow at a tank from the Book Depository is not going to hurt the thing! Arg.
Thanks.
 
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