Capturing cities.....

not_axl_rose

Chieftain
Joined
Oct 14, 2007
Messages
2
Please help people.

If a city is built on just one square of land, an island surrounded by sea. How do i capture that city??

I currently have marines on transport waiting to get it. The is no defence left either, but its wont let me unload marines into the city. So frustrating!
 
Marines (and other amphibious units) normally are the way to go. The only way.

Are you sure you are doing it properly, i.e. activating one of your marines and then moving him into the city? I don't know if it would work by "unloading" ...

Other than that ... ???
 
i think i am doing it right....how do i activate them??

I was just moving the transport in the city, i hoped that would give me the option to move the marines in?
 
Alternatively, you could beat the enemy civ at his home continent, save for one city, then negotiate peace an demand his island cities for it, go to war with an other opponent, and 20 turns, later, finish the job.
 
Please help people.

If a city is built on just one square of land, an island surrounded by sea. How do i capture that city??

I currently have marines on transport waiting to get it. The is no defence left either, but its wont let me unload marines into the city. So frustrating!

BTW, the "right-click, wake unit" method of attacking from a transport is a trick that has another use: if you have a settler on a ship that ends its turn in the costal square next to the target location for your new town, you don't need to wait for the next turn to "bump" the beach to unload the settler (& then wait 1 one more turn to do the build). Just right-click on the ship, wake the settler and walk him to the shore. Saves 1 turn that way.
 
BTW, the "right-click, wake unit" method of attacking from a transport is a trick that has another use: if you have a settler on a ship that ends its turn in the costal square next to the target location for your new town, you don't need to wait for the next turn to "bump" the beach to unload the settler (& then wait 1 one more turn to do the build). Just right-click on the ship, wake the settler and walk him to the shore. Saves 1 turn that way.

You can also use the bridge tactic by moving the dude to another ship in waiting.
 
This took me some time to figure out, too. My second game I'd conquered everything except a 1x1 island and couldn't figure out how to take it. I tried unloading Infantry, paratrooping guys in, bombing out all the defenders and then paratrooping, and nuking it into the Stone Age and still I didn't have the city. The Marine method is the way to go. Get the transport right beside the city, right-click on it and then choose "Wake Veteran Marine" from the context menu, then click "Go To" on the Marine's commands and click on the city. The Marine will then attack/capture the city.
 
There is an additional way, by trade. Vacate a city of greater value on the continent that you control, then negotiate a trade. After the trade retake the city you just vacated and traded. This can be quicker.
 
Trading cities has been patched out. It was deemed to exploitive. (The AI can't figure out a city's implicit value)

The only way to gain cities in the diplo screen is to demand them in return for peace. But it must be a demand, not a trade. If you put anything else on the table than peace, its considered a trade and no longer possible.
 
Trading cities has been patched out. It was deemed to exploitive. (The AI can't figure out a city's implicit value)

The only way to gain cities in the diplo screen is to demand them in return for peace. But it must be a demand, not a trade. If you put anything else on the table than peace, its considered a trade and no longer possible.

so much for free will, well i guess that's why I go for the domination victory and not conquer.
 
Alternatively, you could beat the enemy civ at his home continent, save for one city, then negotiate peace an demand his island cities for it, go to war with an other opponent, and 20 turns, later, finish the job.

But don't forget the AI never will give away their capital, which their last city will be by default. So you better make that one bypassed city his capital, if the AI capital jumps to the island then marines are the only way to go.
 
But don't forget the AI never will give away their capital, which their last city will be by default. So you better make that one bypassed city his capital, if the AI capital jumps to the island then marines are the only way to go.

The AI's capital doesn't show up in the cities list. So you can't get it for peace. The only alternative then, I guess, is marines.
 
You can also use the bridge tactic by moving the dude to another ship in waiting.
And if the two ships occupy the same tile, you can just "unload" then "load" into the other ship without using a move. 2nd ship then continues and meets ship #3... I've used this technique to cross oceans in a single turn!:lol:
 
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