Caravans and freigths

FLQ.Storm

Chieftain
Joined
Jul 25, 2002
Messages
45
Location
montreal gtm -5
how do they actually work? what happens if i send a 4th caravan out of a city? and how can i get the maximum trade points
 
You can have 3 trade routes active per city. The game is suppose to pick the best three each time another route is established. So, if you have three routes that give a +5 and deliver one that would be a +4, you will still have three +5 routes. However, if you have three that give a +5 and establish a new one that would give a +7, then you should have a +7 and two +5 routes.

The trade points are factored from a formula that can be found in the War Academy. Generally, the more trade arrows both cities have, the higher the payout of the delivery.
 
I might recall wrong, but I think I once checked the amount of trade in my SSC before delivering a freight to a small city, and after the delivery it produced less trade. I'm not 100 though...
 
thanks! and what about the demand/supply concept?
does it affects the amount of trade? i think we can send a caravan even though the city doesnt demand the ressource we carry

should i continue asking questions like this

or

am i annoying with already asked questions?
 
You can deliver a cargo to any city you want. However, if the cargo is not demanded by the city it is delivered to, you will not get as large of a delivery amount. Generally, always deliver to a city that demands it, and preferrably cargos that provide delivery bonuses (see same link above).
 
Supposed to work...
When I deliver at Max Trade into Demand, the arrows are magnified, distorted. When I put the two cities back to normal serf arrangement, I am sometimes left with a stinker. That's the way the Trade cookie crumbles, tho.
 
in the game im playing i just got a 1330$ revenue from uranium :p

and what do u mean max trade into demand

last question : how many trade arrows should give a great trade route?
 
I'm happy to get $220 from a Dye or Silk in BC.

Max Trade into Demand:
I only deliver a demanded commodity - I don't know any better. If the target city cancels their demand, I divert to a nearby city or come home and deliver to domestic demand or build a wonder with it. Also, I pick AI cities that seem to have river or roads, ones I haven't stepped on.

Max Trade: I don't use the goto command. Before delivering the Van (or Freight), change all serfs in both cities to Max Trade. Silk, Gems, Ocean, put the scientists to work, everything. Maximum Trade, at the moment of delivery. Then remember to put them all back to 'Normal'.

There are a lot of threads about this, try the Search. starlifter if good and clear, and there are many others as well.
Also, try playing the Gotm, Game Of The Month Forum. It's an wierd easy Fundy challenge this month. Don't look at the Gotm24 Spoiler thread, but do read the Gotm18 (iirc?) Spoiler. And do read the Rules - no cheating, and a special thread of Rules and Cheats details that. No FCT (read there about it).
And of course, the Civ2 Game of Democracy!
 
Originally posted by TheStorm
in the game im playing i just got a 1330$ revenue from uranium :p

and what do u mean max trade into demand

last question : how many trade arrows should give a great trade route?
I think he means that right before moving the freight into a city demanding the goods, he maxed out the trade in the cities involved by reassigning workers to the highest-possible-trade squares in the city (often resulting in temporary sheild or food shortage) . For example he might have someone moved off a forest onto an ocean square to increase the trade arrows for the city, since the arrows for the cities are major factors in the Bonus calculation. This way you get more cash/beakers than you otherwise might have.

However, once the delivery is made, he moves the workers back to where they were before. (make sure you do this before you end the turn or you might have your supported units disbanded if you can't cover your support requirements.) Once the workers are back where they were in both cities, there are far fewer arrows, so the trade route might not provide many ongoing arrows, but because the arrows were so high when the route was created, the system thought it would be a better route and it overrode one that was producing more arrows long term (to a different city).

FWIW, The highest trade routes I got were in an OCC game with at least road and possibly rail bonus to a foreign city only a few squares away. I had 3 routes each producing around the mid-20s in arrows each (I think) late in the game.

Edit: Dang...I started writing this and then got doing other stuff. By the time I posted the message, GaryNemo had replied 9 minutes before me. :cringe: Note to self: Quit dawdling.
 
You can have 3 trade routes active per city. The game is suppose to pick the best three each time another route is established

So, when you create a 4th route, the worst one is lost forever? What I mean is, let's say you have three +4 routes and create a +5 one, but then that city is destroyed, do you then have 2 or 3 routes :confused: ?
 
I started a thread at Apolyton concerning trade arrows.
My nick there is Ramses II. (=son of Sethos, XIX. Dynasty)
[http://apolyton.net/forums/showthread.php?s=&threadid=73931]
The maximum bonus I ever got was for a freight of oil I sent via "air mail" (airports in both cities + superhighways in both cities), cause the two cities were on different continents. It gave more than 2700 gold.
 
Alice, the worst one is lost forever, in this city. However, the target city would still be getting trade from its route. That is, the pair of routes is formed at the same time, then become separate attributes of each city. In your example, one of the 3 cities is destroyed, I'd imagine that city would go down to 2 routes.

It is good practice to form a SSC Super Science City, with Library Copernicus Aquaduct etc. Then deliver Caravans from many cities into that one. Or vice versa, from the SSC into many other cities. In that case, the SSC would have its 3 'best' routes, but all of the other cities would have their 3 routes with the SSC.
 
if i send a caravan, and i build an airport AFTER will it increase the trade arrows ? for the caravan that came BEFORE ?
 
No, I think it increases the trade arrows you gain every turn for trade between two cities if you build it after the trade route is established. I think you can find all this in the civ2 war academy:)
 
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