you can always hit F4 (foreign advisor), even when these pop up. took me way too long to realize this.
You're my hero for the day.
you can always hit F4 (foreign advisor), even when these pop up. took me way too long to realize this.
Loyran said:You say there's no penalty for the AI to ask you for stuff. But whenever they ask me for tribute I always mentally mark them as my next target for annexation.
jefmart1 said:It has nothing to do with "negative" or positive modifiers on the player end, it is the negative modifiers you get on their end for not complying with a ridiculous request.
Example: I was playing Earth 1000 AD as Mali. About 10 turns in I encounter Isabella, who immediately, immediately requests I go to war with Saladin.
Right...my skirmishers vs camel archers, my civ that has 2 cities that were just built against the Arabian Empire. We have no other relationship, yet going forward I now have a negative because I refused to declare war on someone that would wipe me out. OH, and I get nothing for doing that since I tried it and she wouldn't trade me any tech "because we just don't like you eneough..."
VERY unrealistic and ridiculous. If I couldn't ask them to do something, then they should not be able to ask me to do something. Very simple.
eddie_verdde said:This is part of the problem which I generally call: "Diplomacy in Civ4 sucks"
mjs0 said:It would also be nice to be able to respond with economic aid for their war effort rather than actual physical involvement.
"Sorry, I just don't have the troops to help right now but I do support your efforts so...maybe this Oil would be of some use to you..."
_alphaBeta_ said:@Kerrang: So things you do outside of the diplomacy screen affect the relations modifiers? If I keep marching units into their territory and gifting them, that will improve relations? I never thought to try that.
Kerrang said:I am not sure if gifting the units helped as far as Diplomacy modifiers are concerned, but they sure helped to keep Catherine from conquering Hatty. It was offering techs at ridiculously low prices, and giving resources without asking for anything in return that had a definate improvement on my relations with Hatty. I did not mean to imply otherwise.
shadow2k said:You missed the whole point. When they make that "ridiculous request" for whatever, that you would have redded out if you could, it gives them a negative impression of you, right? What in the heck do you think you do when you see something in red from them? It's the same thing. Except that your opinion of them forms without ever having to ask, because you already know they won't give it to you.
Not to mention that you are very biased regarding what's "fair". You consider it to be ridiculous for another AI to ask you for help in a war where you aren't ready. Do you sit there and consider the AI's position when you ask them to go to war for you? You don't care, you just want them to declare.
Try playing a game where you don't allow yourself to form any opinion of an AI based on things they have redded out. Seriously, try it. Because their "redded out" options are the same thing as you thinking they shouldn't be allowed to ask you to war someone who will kill you. You'd red it out if you could, but I guarantee that if they gave you that option, it would come with a negative relationship modifier.
I don't agree with the first one. I mean, if I was starving, and the civ next to me had biology, I would ask them to help.cleverhandle said:The current diplo system definitely has some elements that are just plain not fun. And it's a shame, because they seem pretty simple to fix.
1) An AI should never be able to ask (as help or tribute) for a tech that you hold a monopoly on.
2) The AI's should almost always offer you something in exchange for helping with a war. I have never, ever been offered any incentive to declare. And yet the AI's almost always (say 4 times out of 5) demand a tech in exchange for their help.
Actually, that's about all I'd ask. There are a couple of other things that are pretty clearly stacked against the human player, like the whole "human can't red out techs" issue. But I don't really care about fairness - that's what the difficulty slider is for. Having to overcome obstacles is OK, provided they're fun obstacles. The current situation just makes you feel like a punching bag with no genuinely good choices.
jefmart1 said:AH, but I try to change their opinion to un "red out" that option rather than hold it against them. The AI never tries to get on your good side A human multiplayer would. A human multiplayer also would realize you were unready for war or that the request was ridiculous and not hold it against you. Or you would talk it over with the human player, ie wheel and deal, negotiate, con, etc.
Why would a real world leader form a negative opinion of another leader because the leader refused a ridiculous request?
"Hey Bush, can we have some nuclear weapons and control of New York?" -Kim Jong Il
Bush would die laughing...and Kim Jong Il would just shrug
BTW, I wouldn't hold the AI not declaring war against them if it was really not in their interest. Thats just common sense. Same thing with tech requests.
eddie_verdde said:This is part of the problem which I generally call: "Diplomacy in Civ4 sucks"
I disagree, and rather think that was a good decision. That advisor was unrealistic, unfair, and made the trading a chore.Abdomination said:Along with how they took out your foreign advisor giving you advice on what the AI would accept, before you asked them. This is inexplicable
Why would a real world leader form a negative opinion of another leader because the leader refused a ridiculous request?
"Hey Bush, can we have some nuclear weapons and control of New York?" -Kim Jong Il
Bush would die laughing...and Kim Jong Il would just shrug