Mik1984
Prince
- Joined
- Feb 28, 2008
- Messages
- 483
Does anyone have the feeling that they are somehow of little use?
You can't really capitalize the bonus, one tech later you get galleons: bigger, faster, stronger and can blockade.
In praxis they serve as caravels = you produce two of them to prove that the world is round and by the time they get back home you have galleons.
Maybe they should have some additional bonus to keep them alive like
4 or +50% vs. galleon? Caravels were merchants, Carracks were similar sized warships.
You can't really capitalize the bonus, one tech later you get galleons: bigger, faster, stronger and can blockade.
In praxis they serve as caravels = you produce two of them to prove that the world is round and by the time they get back home you have galleons.
Maybe they should have some additional bonus to keep them alive like
