Aeon221
Lord of the Cheese Helmet
- Joined
- Apr 22, 2003
- Messages
- 1,995
Statement of Purpose: I intend to create a small, fast loading, RPG format scenario of the Golden Age of Piracy. I also intend to use the creation of this scenario as the basis for an in-depth tutorial in modding/scenario creation. We will cover all of the major topics of modding (such as map making, coding events, and adding units and technologies) in what is intended to be a reader friendly, transparent manner. All explanatory posts will be referenced in the Help Topics section. Questions, comments, ideas, and assistance are welcomed and encouraged!
Currently Working On:
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Help Topics (Ask questions so that I know what to put here! This is supposed to be a learning experience!)
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Objectives:
I am looking both for help and for interested parties.
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Questions
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Requests (Generic)
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Requests (Code) (More coming, stay tuned!)
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Information
BMP screenshot of map (Prelim Draft)
I am using Rhye's Tutorial/Scenario Builder and Rhye's BMP to WBS Converter. I still have to add a lot of terrain features (much of which I may do in WBS editor), but consider this the base of the map.
Currently Working On:
- Finishing the map (Now have a working map of the Caribbean made up entirely of water and grass... problem was my .py interface)
- Finishing the mindmap (you'll see)
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Help Topics (Ask questions so that I know what to put here! This is supposed to be a learning experience!)
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Objectives:
- To provide future newbie modders with a code base and a step-by-step process from which they can work
- A cityless game of Civ!
- The gameplay is RPG in the extreme
- The scenario involves a huge number of triggers and scripted events
- The scenario is playable for lower end machines
- The graphical additions are minor (mostly skin changes, and resizes, if that)
- I learn some stuff about coding... heh
- All of this gets done fastish
I am looking both for help and for interested parties.
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Questions
- Do you think that making all player ships able to upgrade to all other player ships is possible?
*For instance, if a player 'upgrades' their Caravel to Galleon, would it be possible for them to 'upgrade' their Galleon back to a Caravel?
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Requests (Generic)
- I NEED someone with the power of code
- Scripted events ideas
- A good, compelling story that is not stolen from another game
- Victory conditions which are involved with/related to the story
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Requests (Code) (More coming, stay tuned!)
- How does one code a unit to provide a random amount of cash when killed?
- How does one code an allied city to allow "promotions", "purchases", and the like with said cash using only buttons (no negotiating)
- I need a very creative coder to help with the implementation of weather along these lines
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Information
- List of Ships (Thank you Paasky!)
BMP screenshot of map (Prelim Draft)

I am using Rhye's Tutorial/Scenario Builder and Rhye's BMP to WBS Converter. I still have to add a lot of terrain features (much of which I may do in WBS editor), but consider this the base of the map.