Cavaly and Camelry

Beorhtric

Chieftain
Joined
Nov 2, 2016
Messages
17
I'm currently in the process of planning an extensive mod for Civ VI (it started out simple and has kind of snowballed... as these things do) with more tech and an expanded unit tree, part of which is intended to make each civ feel more distinct. The purpose of this thread (and I hope this is the right place as kinda got one foot in the modding and one in the ideas forum) is to see what you folks think of the one idea and hopefully get some suggestions...

The idea is such:

Instead of all cavalry being horse based there would be three different types of cavalry - horse, camel and elephant - each requiring the appropriate strategic resource (ivory would become elephants and a new luxury introduced). Depending on your start location you would (theoretically) have access to one or other of these - those who have a cavalry UU will have a start bias for the right type.

I am hoping that this (along with other changes - such as China's sailing ships looking like Junks rather than European square-rigged) - will make your Civ feel more unique and interesting.

The bit I'm stuck on:

I have units for Elephants and both heavy and light horse cavalry sorted... I'm struggling on the Camelry... short of "camel this" and "camel that" (so yeah I have Camel Rider and a Camel Archer) and I'm hopping you guys can suggest some.
 
Back
Top Bottom