CCCM (That is, China in CCM)

Getting zero gold for taking a town in CCM, just does not seem fair.

It is fair, when the conquerer has plundered all economical resources of that country the turns before. :D
 
With all that was going on, I never signed peace with Greece. Well, I just came back to the game and noticed their town of Knossos on an island across the sea.

Fortunately for me, I'd hurt them enough that they gave in to my demands:

 
I sent out a lot of ships to explore, now that I have ocean-going vessels. I meet Turkey and then Italy/Rome. They're both backwards.

There isn't much going on at this point, and I figure the Mongolians have been around long enough, so...





Tabriz fell very quickly -- it only took two attacks, no losses. I even got some use out of an obsolete Ancient Cavalry!

Ulaanbaatar is a tougher nut to crack. The siege required nearly a dozen Riders, a Yogi, and my two Fire Lancers in 1420, and that wasn't quite enough to chew through all of the defenders.

Meanwhile, one of my Privateers sails by a Scandinavian city. They start off Annoyed, and they're a backward civ -- at the start of the Age of Discovery.

Another Privateer meets the Americans. They're even more backward, lacking Monarchy!

My heart stops for a moment as I take Ulaanbaatar without destroying the Mongols ... I forgot to save before killing the last Chariot defending the city, so I'll lose a turn's worth of time on the IBT.



Fortunately, I have a Privateer ready to take their houseboat, and ...



Presently I come across the Austro-Hungarians.

Soon, I also meet the Incans and the Japanese. All three peoples are backwards.

I meet Israel via a Dhow. Then I take it as a prize with the Privateer that encountered it.

More coming soon.
 
I should have taken a moment to talk about Chinese Riders quite a while ago. This unit is a real gem. It's the Chinese Knight equivalent, but instead of 4.2.2, it's 4.2.3 -- the earliest 3-move unit I know of. It comes in at the end of the AA with Chivalry, and it doesn't go obsolete until Absolutism (which is still about 40 turns away as of my last post ... and rest assured, I WILL be researching everything else possible before Absolutism!).

----------------------

Continuing the game from my last save, I make a horrible mistake: Spain has a Monk in my territory, and I don't take notice ... until it TAKES my city of Pfarsalos on the IBT!

Of course, this means war.

My first task is to retake Pfarsalos -- a few Riders should do the trick. Next, I'll move on Seville and Barcelona before gobbling up the rest of this reprobate empire. They will convert, or perish under the watchful eye of the priesthood.

Revenge comes quickly: Turn 1 of the war, I move Riders next to Pfarsalos. Turn 2, I retake the city.

The rest of the war will have to wait until after my turnset in Rat42!

BTW, is this story still helpful to anyone? It's been a while since anyone commented on it ... :eek:
 
I am still learning all I can about CCM so I can't say much at all. I need to try a new civ myself - you've got me considering China :lol:
 
I'm lurking! Don't stop! I'm just starting to explore some of the mods and this is very fascinating. I'm just not saying anything because I don't want anything to get in the way of your SGs. Not that I have an ulterior motive or anything. :D:mischief::D
 
Really like this story. I think once the other civs in the world find out about each other, you have to be a little more fair-play and little less ruthless about how you conquer your little neighbors. It's always a good idea to totally dominate your home continent before discovering new civs. Otherwise you run the risk of taking hits to your reputation.

Of course, if you're powerful enough, reputation doesn't matter too much. The China in our world has shown us that.
 
@BuckyRea: I've been fairly ruthless, but I haven't done anything to break my rep ... at least, not yet :mischief:

@Other lurkers: I highly recommend CCM; it is still recognizably Civ3 but with a twist in several ways. The wealth of new units and buildings is great fun -- as is "culture-bombing" a city :D

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The war raged back and forth; Spanish counterattacks took the lives of many brave Riders. Their sacrifices proved worthy, though; in 1500 AD, the first Rider entered the city of Seville as a conquerer! The way to Madrid was now open.



Suddenly I notice that I'm on Turn 180 of the game. It also happens to be 1505. This is one little oddity of CCM -- the dates don't line up with the "turn #" in the F8 screen.

On the next IBT, I learn Jurisprudence -- possibly the most important tech to research after University (which corresponds roughly to Education in vanilla C3C). Earlier on, you get buildings that produce Missionaries, Mullahs, and Yogis -- University makes them go obsolete. Jurisprudence makes the Supreme Court small wonder available, and that produces Lawyers.

All of these units are enslaver-type units, but they get Monks and Great Artists instead of slaves. Each of these new units can be added to a city in order to provide a culture boost -- very helpful when you're attacking enemy civs and need an extra tile or two under your control!

I set my research for Physics -- I'm currently running 5-6 turn research, and Physics makes both Copernicus and Newton's available -- very handy.

After some vicious fighting around Seville, the Riders get organized, and ...



Here's a picture of the war-front:

 
Yes Civinator uses an altered time scale. It is 50, 40, 25 like normal. Then is is 10 rather than 20 years. He also has a shorten turn limit so that alters some scale duration, especially at the end which is 241 turn at 1 year each.

I think the length of turn for the time scale is changed in some sets as well, other than the just last one.
 
The war continued pretty well.





In 1575 I boosted science by finishing Cope's. It works the same way it does in C3C.



I split my forces and only had a Catapult and some Bombardes at Salamanca. Fortunately for me, I only lost one Bombarde in the attack:



Zaragoza was even worse -- I had to attack with an Enslaver and a Monk. I really got lucky here and went two for two!



The final battle came in 1590, at Valencia. Spain had several Late Pikemen set up there, so it was a bit tough on my Riders. After a couple of casualties, though, the city fell:


 
Crush all who stand in the way of Glorious China!






...........Except the Byzantines (If they're here).
 
Things were peaceful for a while, so I focused on building infra and preparing forces for an overseas invasion. The British look like good targets, though I might start with the Vikings since they have a satellite city on a closer island. I should also finish off the Greeks eventually...

In 1630, I got this nice bit of news:



That will be a nice happiness boost for the worshippers!

In 1635, the monks produce:



In THIS theocracy, education leads to piety.

...

In 1645 I receive a great shock! Quite unexpectedly, Scandinavia declares war on me!

Also, Korea completes the Silk Road, a Wonder that gives extra commerce (like The Colossus), increases tax revenue like a Marketplace, increases luxury revenue (no buildings do this in ordinary C3C), and produces a Supply Shipment every 10 turns (which gives you 25 gold when you bring it to your capital, as CCM fans well know).

That Wonder becomes available with Trade, which is roughly equivalent to Writing in C3C!
 


We gladly take peace with Portugal; the war with them was purely to gain access to invade Britain, so it serves no purpose anymore.

We land a few troops in the tundra on the British Island, just outside their culture borders. On the first IBT after landing, we get accosted by a Missionary! Fortunately, the guards at the camp hold firm in their resolve and kick the false prophet out of their camp.

Scandinavia also asks for peace; I decline for now because I want to sink their Longship that dropped three units off in Old Spain. :hammer:

Soon enough, tensions rose with Britain. Her warships were plying our waters, being rude to our pilgrims at every turn and even ... insulting our mothers!

We told them to get out of our waters and to take their "Your mom" jokes with them!



We have troops on their island, so we can attack pretty quickly. First we just have to move troops within range of Portsmouth.

As we're moving into position, we take a few losses: A Rider to a Missionary, an Enslaver to a Bombarde, and five Riders to invisible units (plus one Knight). They take 3-4 Brits with them, but the ratio isn't pleasant. :mad: Those units were slated to kill the Garrison next to Portsmouth!



A quick note about techs. In this game, I held off absolutely as long as I could on getting Absolutism. Normally in CCM you want to get Absolutism and Military Tradition ASAP - that gives you Cavs. Since I'm playing China, though, I wanted to keep Riders around for a while longer -- the 3 move is awesome!

On our next turn, we burn the Garrison with a Rider and an Enslaver (he wipes out a wounded Treb and enslaves the crew - bonus :D). The rest of our stack fights with good success and manages to take the city shortly before I run out of attackers.

Soon, we complete the Military Academy:



In CCM, this building acts as a barracks, autoproduces the Schneider75 (CCM artillery unit), and enables some other autoproducing buildings.

What's this? Britain looks like she's about to land troops on my southern island! Fortunately, I have two Frigates in the area, and the threat is sunk.

The war continues well, and as our troops are approaching x, we finish research on Steam Power, bringing us to the IA





Marine Academy is another of CCM's many troop-producing buildings -- in this case, Marine Infantry, an 8/7/1 amphibious unit (compared to 6/6/1 for Musketmen)

They seem less useful in CCM than they do in C3C because cities tend to have more defenders.

In 1734, we manage to get a Leader! He immediately goes to rush Battlefield Medicine in Sagres.



1736 - 1740, we're consolidating our gains. Then I run into a strange bug. When I loaded the game today from the SAV, all Galleons have the Great Artist graphic!

 
Soon enough, tensions rose with Britain. Her warships were plying our waters, being rude to our pilgrims at every turn and even ... insulting our mothers!

[pissed]

This is most certainly Cause Belli for declaring war. Any Carthaginian would readily support your just war! Foolish English! :spank:
 
Until now I thought only Jesus could walk over the water. :jesus:

Seriously: Today, the easteregg-programming by Firaxis for the Birthday of Elvis is over.
 
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