ripple01
Emperor
Awesome, thanks a lot, Amra!
ripple01
ripple01
Thanks Impaler. You're quick with the updates, I haven't even had a chance to post my mod with the last version of the CCCP in it yet.New CCCP version is ready Amra, the Formation mods are working beautifully check out the screen shot posted HERE I just strip Formation files from EDU and run it on top of CCCP with the Ket Formation files I've created and behold easy UniqueUnit custom Formations, if you don't like Kets formations you can just keep the default CCCP files which just upgrades the original formations to be class based, hopefully this will shave precious time off your unit integration efforts as you can skip all the formation work.![]()
Also thanks for providing the AIAutoplay files, I hadn't realized how much of a hassle that could be for people to integrate python files themselves, if you have any other bits you would recommend please do speak up.
I'm next going to try to come up with some XML mods that will allow Unit, Buildings and Leaders to reference the Civs they belong to rather then Civ referencing them, this is so that multiple such objects can be modularly attached to the Civ with my Modular loading Mod. This could allow you to minimize integration issues with EDU which it sounds like your planning to use at least in part.
Impaler[WrG];5145596 said:AIAutoplay is in, if your talking about jdogs mod ware the barbs settle down and become civs I might try it but I would need to reconfigure to make it optional so its going to be lower down on my list.
Impaler[WrG];5270135 said:You mean for Traits to provide a Unique Building? I don't have anything like that but I am eventually going to release an option to have Leaders have their own Unique Units and Unique Builgings, they will work just like Civ based UU (a specific UnitType replaces the Default) but are optional and dont remove Civ UU unless their a conflict in which case the Leader UU will over-ride the Civ UU. I hope this would be satisfactory for your needs.
for iTrait in range(gc.getNumTraitInfos()):
if pPlayer.hasTrait(iTrait):
pPlayer.removeTrait(iTrait)
How would you reconcile with dynamic traits? Buildings that automatically get destroyed without warning?no i mean all aggressive leaders can biuld a wonder or a building in there cities while protective leaders have another building.
So how does it know who owns the improvement?- Improvments Outside Borders by TheLopez:
Any Improvment can be given true for the new <BuildOutsideBorders> tag which will allow workers to ignore cultural borders when building the improvement