CCT3D5: One More For The Road

Stuck_as_a_Mac

Aptenodytes forsteri
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Apr 4, 2002
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Alrighty. Here we go with the last discussion before SaaMy here gets on a bus and heads down to Florida for much marching-band related fun (which will be given a thread for pics, dun worry)

As per the request of Madame Presidente
Consul SaaM

I notice that in many of the discussions that there are citizens who do not understand our policy towards accumulating culture ie: to have lots (200+) cities to build culture in which requires that we quickly expand up to (or near) the domination limit so that we have the land to build cities in. Perhaps a thread laying out this policy, allowing discussion around it and how we start to feed in cultural buildings during this expansion phase would be useful.

President Furiey

Well, our policy goes like this:

-Take up as much of the continent with cities as possible. This is to be achieved by eliminating those who inhabit the land we need. We will not hit the domination limit or accidently destroy everyone.

-Inflate our culture by means of all these cities so that any number needed suddenly becomes insignificant when you've got all of these cities going at it.

This is basically what we're doing. I still personally believe its not right to have so little culture right now, and that if we're going to loose our whip-ability to republic soon, we might as well use it right now. But, thats me.

SaaM
 
Good thread and a nice reminder for what we're trying to accomplish and how we intend to do it. Some other threads that discuss this and I find interesting are HERE and HERE .

It does seem illogical in some ways, I agree, to delay building culture when our goal is a cultural victory! When our rivals are smaller and weaker we don't need to to build as much military - dedicate as many shields - in order to defeat them. Thus it does make sense to grab land first, build culture second. A temple will always cost 60 shields whether we start it in the year 4000 BC or 1000 AD; but as time progresses military units become more expensive. Conquering early means fewer shields devoted to military so ultimately we can devote more shields to culture.

Still, we need some culture early, and at the moment we seem to be building a nice mix of culture (libraries in particular) and military.
 
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