Hi AmonHello Taa.
Thank's you for this work. I use the mods list that seem compatible, but it crash.
Absolute true, no guarantee with my simple testingJust a side note, even when you think some mods are compatible that listed above, you must consider that some problems bugs only accour under very special circumstances.
Also playing with additional wonders and or buildings would make no sense.
Since CCTP has a level system was is only supporting included wonders and buildings.
please tell me more, Im building up a big collection of wonders and extra buildings, just love the diversity and now you say that make no sense
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Ok, I get the pictureThe production and maintain cost for example, are more expensive then in vanilla.
This count also for policies and technologies.
Also we have Manpower that is related to wonders and building.
The same for count for electricity and other resources.
Dont forget the relations of wonders/buildings/religions and technologies that is all included only into CCTP any other mod need to add this, to be fully game compatible.
hehe omgBut to be honest CCTP 404 has over 360 technologies and more then 200 Wonders and dont ask me for buildings.
hehe omg, should be enough wonders for all for a long time. I rest my case, no need for me to focus on wonder mods for sure...hehe
I noticed that the new version is working with fewer new civilization mods.
V4.03 worked with most new civilization mods. Something changed with version 4.04 and 4.04 v1. Now most new civilization mods start with agroculture complete, instead of language complete. So something changed recently so mods are not starting in the stone age.
I cant call this a bug , because there is no promise that mods will work smoothly together.