Cease fire

Koelkast

Chieftain
Joined
Oct 15, 2008
Messages
12
When does a 'Cease fire' expire? After a X-number of turns?
AI always seem the first to attack after expiration, I never have this 'pleasure'.

Thnx.
 
If I remember correctly, there's a "Our cease-fire with [...] has expired" message, allowing you to attack (or the AI, if it's turn precedes yours). Also ofcourse, if you're not running Deocracy/Republic, you can always attack.
 
When I've been stuck in a cease fire, the computer has usually violated it before it expired. I know cease fires expire if you subvert a city, and that they are extended if someone pays tribute. I try to avoid them as much as possible, because you can't force enemy units out of your territory.
 
A ceasefire is susposed to run for 16 turns (IIRC), but it depends on your reputation, too. If your Rep is bad, the AI may sign a ceasefire, and than sneak attack you the very next turn.
 
This always seem to happen:
I agree on a cease fire with AI.
And than, afer a couple of turns, when it's AI's turn to move, a report comes like this:
Our cease fire with the XXX has expired.
And AI starts attacking me.

It is never my turn when CF expires, I always have to break it. AI can always attack my legit after expiration.

Just seems unfair.

1. I never seem to be the one to act first after expiration.
2. After how many turns does a CF expire?

EDIT: I'm not talking about sneak attacks, just expiration.
EDITII: Can anyone confirm the 16 turns mentioned above?
 
One thing I've noticed is that even after you know the cease fire has ended, the enemies next attack is a "sneak attack". Why is that, and what's the exact mathematical benefit of a sneak attack?
 
I think a sneak attack gives a 50% bonus; I don't know if it is only for the first unit or for the whole turn, though I would bet on the former.

The expiration of a cease-fire doesn't put you at war with the other civ, but rather in a state of "no treaty," like you are when you first meet a civ. That is why it is a "sneak attack."
 
I agree - the bonus is only for the first attacking unit. Also the manual says cease fires last for "approximately 16 turns". I don't know if anyone has researched this in more detail - if so, it'd probably be in the Great Library at Apolyton. I know there is a combat thread there with details about sneak attacks.

In my own games [ICS + Early Conquest], I am usually happy when a cease fire expires, so I can attack without damaging my reputation (not sure why I even care about rep tho). Sneak attacks by the AI really hurt sometimes, but usually they are not very effective, and soon the AI is willing pay lots of gold to restore the cease fire. In general, I refuse cease fire and peace offers, except in "weak moments" (for example, I am trying to establish an outpost in the enemy camp) or unless they offer me lots of gold. Or maybe if I have chosen that civ as a trading partner.

These comments assume my civ is fairly ready for war. Maybe not a large army, but enough cities, roads, map info, tech, etc that I can either attack soon, or at least defend cheaply.
 
Back
Top Bottom