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Cedric Greene's MGE patch on XP

Discussion in 'Civ2 - Technical Support' started by our_man, Jun 18, 2002.

  1. our_man

    our_man Chieftain

    Joined:
    May 5, 2001
    Messages:
    11
    Location:
    Ireland
    Well alright starlifter, you were right and I was wrong. The reason why I was so dogged in my determination to get both patches to work is because, like Mercator, I have the nolimits patch and the CDcrack for ToT working together, so I automatically assumed that I would be able to do so for MGE as well.
     
  2. starlifter

    starlifter Chieftain

    Joined:
    Jun 17, 2001
    Messages:
    4,212
    Actually, the most important thing to me is for anyone who reads this thread to realize there is a risk to applying a double patch.... a good cracker will do a checksum, or some other method of verifying the target file is unmodified by any other means (e.g., original).

    In all seriousness, you can use Softice to make a patch for a patched EXE, but that's really beyond the scope of this Forum. You can also use a Hex editor and edit the .EXE by hand and take a chance. All you need to do is replace the CD accesses with NOPs. But it can take a while to test and get it right, if working from scratch :).
     
  3. DonStamos

    DonStamos Mobster Inc©

    Joined:
    Sep 21, 2002
    Messages:
    820
    Location:
    United States
    This is my first post here, but I downloaded your patch for CivII just the way you said to do it, but I can't get it to work. I have folders for each of the parts of the patch, and three of them are empty. When I went into the third part's folder, it had an icon to start CivII, but when I clicked it, it said xdaemon.dll was not found. I downloaded it from your post, then tried again(after placing the file in the CivII folder), and it still didn't work. I'm wondering what I'm doing wrong. I have Windows 98 Second Edition and Civ 2.4.2(I think). Could you please help??????
     

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