Thank you so much, I implemented the flip code. It flipped the cities, but they were lost again to barbarians, so I'm going to have to use the defensive unit code as well (I'll test that later today).
As for Oslo and Stockholm, I'm having them spawn at their founding dates (according to wikipedia)...that's enough to keep the english from going there (I also had to found two in northern scandinavia...i'm going to have to do copenhangen as wel...sigh...silly english).
I've decided to solve my russia problem like rhye did for the romans and i did for the celts...simply spawn 3-5 indy cities on the border at intervals so they're there before the Germans get there...
One other thing occurred to me, as I was on the Irish weekend, singing the rebel songs. I'd like to script two unit spawns, but I'm not sure how to allow them to spawn within english borders.
If the English are in control of Ireland by these times (they should be):
I'd like to spawn five Celtic pikemen (even though Celtia is tecnhically dead) at 49,55 in 1798 (United Irishmen rising in Wexford) and seven Celtic riflemen at 49,56 in 1916 (the Easter Rising). I'm not sure how to get the units to spawn within english cultural borders and to ensure that war exists between them (I imagine if I spawn them, Celtia exists, but war will then move them to a free tile outside the cultural borders...I figure these were the two big rebellions (but there was one every 50 years or so for centuries) that had slim chances of success. if they could capture a city Celtia would be back on the map, no?
In reality they failed rather definitively, but I figure those would be historically accurate times for the possible re-emergence of a dead celtia.
In any event, today I'll test the defensive unit code and script the russian cities. I don't think there's anything else for me to do after that, pending your answer about the Irish rebellions.
As for Oslo and Stockholm, I'm having them spawn at their founding dates (according to wikipedia)...that's enough to keep the english from going there (I also had to found two in northern scandinavia...i'm going to have to do copenhangen as wel...sigh...silly english).
I've decided to solve my russia problem like rhye did for the romans and i did for the celts...simply spawn 3-5 indy cities on the border at intervals so they're there before the Germans get there...
One other thing occurred to me, as I was on the Irish weekend, singing the rebel songs. I'd like to script two unit spawns, but I'm not sure how to allow them to spawn within english borders.
If the English are in control of Ireland by these times (they should be):
I'd like to spawn five Celtic pikemen (even though Celtia is tecnhically dead) at 49,55 in 1798 (United Irishmen rising in Wexford) and seven Celtic riflemen at 49,56 in 1916 (the Easter Rising). I'm not sure how to get the units to spawn within english cultural borders and to ensure that war exists between them (I imagine if I spawn them, Celtia exists, but war will then move them to a free tile outside the cultural borders...I figure these were the two big rebellions (but there was one every 50 years or so for centuries) that had slim chances of success. if they could capture a city Celtia would be back on the map, no?
In reality they failed rather definitively, but I figure those would be historically accurate times for the possible re-emergence of a dead celtia.
In any event, today I'll test the defensive unit code and script the russian cities. I don't think there's anything else for me to do after that, pending your answer about the Irish rebellions.