Yeosol
monarch
- Joined
- Apr 15, 2007
- Messages
- 120
With the new Woodsman III and improved guerrilla III I think these guys are gona be amazing at an early rush. I lumped them together b/c they both seem to require a similar strategy. Both their UU's don't really pack that much punch till they get to the level 3 promotion. So it seems the best strategy would be found an early religion (easy both start with myst.) then run a priest for a quick GP to pop an early Theocracy. With the civic + barracks you can build them with their lvl 3 promotions right out of the gate. I think Celts UU would be a bit more powerful and the Aztecs a bit faster. They should both however be able to dance around any opposition in the open field and still have enough power to take cities. They should really do well in MP as well. Getting lvl 3 jags out of forests/jungle or lvl3 Gallics off hills would be pretty rough. They might even be more fun then the Impi
For info Woods III is 2 first strikes, 15% healing per turn for all units on tile, 50% jungle/forest attack, + the previous 50% woods/jungle defense and double movement.
Guerilla III 25% hill attack. 50% Withdrawal chance + the previous 50% hill defense and double movement.
It might even become common to make some of these units playing other civ's. Something I have never felt was needed before. (except woodsII for scouting of course.)
What do you guys think?

For info Woods III is 2 first strikes, 15% healing per turn for all units on tile, 50% jungle/forest attack, + the previous 50% woods/jungle defense and double movement.
Guerilla III 25% hill attack. 50% Withdrawal chance + the previous 50% hill defense and double movement.
It might even become common to make some of these units playing other civ's. Something I have never felt was needed before. (except woodsII for scouting of course.)
What do you guys think?