Celts & Aztecs in exp.

Yeosol

monarch
Joined
Apr 15, 2007
Messages
120
With the new Woodsman III and improved guerrilla III I think these guys are gona be amazing at an early rush. I lumped them together b/c they both seem to require a similar strategy. Both their UU's don't really pack that much punch till they get to the level 3 promotion. So it seems the best strategy would be found an early religion (easy both start with myst.) then run a priest for a quick GP to pop an early Theocracy. With the civic + barracks you can build them with their lvl 3 promotions right out of the gate. I think Celts UU would be a bit more powerful and the Aztecs a bit faster. They should both however be able to dance around any opposition in the open field and still have enough power to take cities. They should really do well in MP as well. Getting lvl 3 jags out of forests/jungle or lvl3 Gallic’s off hills would be pretty rough. They might even be more fun then the Impi :)

For info Woods III is 2 first strikes, 15% healing per turn for all units on tile, 50% jungle/forest attack, + the previous 50% woods/jungle defense and double movement.

Guerilla III 25% hill attack. 50% Withdrawal chance + the previous 50% hill defense and double movement.

It might even become common to make some of these units playing other civ's. Something I have never felt was needed before. (except woodsII for scouting of course.)

What do you guys think?
 
I think this was shrewd thinking on Firaxis' part. You have 2 middling to poor unique units but you don't want to buff them by reconfiguring their base stats, so instead you add new high end promotions for everyone -- the lacking pair just happen to have easier access! Good stuff.

Am I wrong in thinking these promotions were tailored with Gallic warrior and Jaguar in mind? Then again, the promotion paths were already rather lackin in and of themselves.

As to whether either will work in an early rush, I'm not so sure. There are lots of new and, more importantly, early unique units on the scene. With all the new axemen UUs, it seems to me both of these swordsmen UUs still face an uphill battle. :(

Having said that, both units will definately be more fun now and that's what matters most at the end of the day.
 
I think the promotions are definitely tailored to these units in mind. I can't think of any other unit that I would "waste" three promotions on that could instead by Cr3 or Combat 3 or Flanking 2 + sentry or something like that.

Someone mentioned that Woodsman 3 for your medic3 unit could work well.
 
If I'm doing a sea invasion and the beach head is a mountain or (rarely) forest tile I occasionally promote a defensive unit along these paths to cover the stack, otherwise I rarely use them either. Well, maybe for scouts and explorers. ;)

Oh, sometimes I'll use the promos on a unit and send it into enemy territory so the AI will waste units trying to take it out.
 
Are you kidding - woodsmen 3 give +15% healing!!! Would this stack with another medic unit or would the woodsmen 3 unit need to be a medic in order for this to stack?

Its got to be worth having one of these in every stack. That sounds as good as a medic 3 but you don't have to waste a great general on it.

Not something that you would build lots of, but extremely useful, not just for Aztecs.
 
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