AcaMetis
Deity
- Joined
- May 21, 2018
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- 2,056
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Brennus of the Celts, whom we last played in NC 280; we last played the Celts under Boudica in NC 291. The Celts start with Mysticism and Hunting.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 335 Brennus Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Brennus of the Celts, whom we last played in NC 280; we last played the Celts under Boudica in NC 291. The Celts start with Mysticism and Hunting.
- Traits: Brennus is Charismatic and Spiritual. Charismatic gives every city, Monuments and Broadcast Towers +1
, and decreases the exp required for units to level by 25%. Spiritual allows you to swap state religion/civics without suffering Anarchy, and gives a +100%
bonus to all Temples.
- The UB: The Dun, a Wall which gives a free Guerilla I promotion to all eligible units (Recon, Archery and Gunpowder-type units, although Rifling will obsolete the Dun, making the free promotion impossible to get for any Gunpowder unit beyond Musketman without upgrade shenanigans). Guerilla II Archers right out the gate are some of the most defensive scouts you'll be able to get, especially in enemy territory during a war, but aside from that this building does nothing that being Protective doesn't do as well.
- The UU: The Gallic Warrior, a Swordsman that can be build with copper in addition to Iron, and starts with the Guerilla I promotion for free. The game claims that this "makes it a formidable defender on hills", but Axes generally have a different opinion on that subject. More realistically Gallic Warriors have (easy) access to the Guerilla III promotion, +25% Hill Attack and +50% Withdraw Chance, putting these guys among the best survivors of implausible odds in the game. That this is true for the unit that chooses to forgo a shield, shoulder pads and shirt in favor of sweet tattoos, making them overall less armoured (and just dressed in general) than Ragnar's Berserkers, is something best not pondered too much
.

Spoiler map details :
Inland Sea, Rocky climate, Medium sealevel, +1 AI to balance out the field.
Spoiler edits :
A few strategic resource swaps, as well as swapping the player's starting plains cow for a nearby Wheat to make starting tech choices more interesting encourage mining the pigs, honestly
.

Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler what is demigod :
The difference between Immortal and Deity difficulty is akin to the difference between Noble and Immortal. Players eventually reached a point where Immortal was too easy, but Deity was still out of reach, and so neither difficulty provided a fun experience. "Demigod" is an otherwise standard Deity game where the AIs are only given their Immortal level starting units, in an attempt to bridge the gap.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.