When it rains:
The 2450 High Council is another match up of Lasitus and ...
me?!?! Uh-oh. I was so caught up in my Psilon battles and sending the fleet up to Kholdan to deal with the incoming comet, and so sure this would be another Human-'Coid stalemate, I was paying no attention at all to the status screen! A moment later, I see what happened: There are only 18 votes among all members of the Council (down from something in the mid-twenties)! Lasitus and Sedimin must be in the middle of a Cold War that makes mine with Dynalon look like a scholyard tussle; in fact, with Sedimin giving me five votes (really just voting against Lasitus), and five votes of my own, I find if I'd paid attention to the graphs and made nice on the Psilons instead of retaliating, I might have had another 2450 diplo win (this time with the help of cheese). Instead, Dynalon abstains, and the game continues.
The comet is still due to hit my homeworld in 2455, and I have no idea how much damage I've done to it; I'd appreciate an update on its status any time GNN wants to give one to me! Meanwhile, a pair of 'Coid colships are bound for Neptunus (if they're armed, they can probably have it at this point) and a Human SoD is headed for the Silicoid world of Beta Ceti (a Rich world, per the mining event several decades ago). Still no wars officially declared though, in spite of the battles raging across the galaxy.
I've been prebuilding my repulsor Huges around my empire, ready to turn them into bombers when more tech comes in, but with no word on that comet, I'm getting very nervous. If the comet is harmed by actual offensive capability (and not just ship size/strength) my heavily defensive fleet will barely be scratching its surface. Instead of waiting any longer, I therefore switch my shipbuilding worlds to the Hive(Killer)s and relocate them to Kholdan. If the homeworld goes, that's the game.
Just what the doctor ordered: As soon as the Hive 4.0s show up from Phyco (and Kholdan itself), the comet is toast, and "our glorious star fleet" heads down to Zoctan in preparation for the next stage of the Psilon war. Then I notice something interesting: A Psilon fleet is now headed for Neptunus (they've researched Rad bases already), due just a bit later than the 'Coids. I think I'm going to let the rocks have the place even if their Colships
aren't armed. My Newscout heads up to Toranor, whistling innocently. The gambit appears to fail however, as the 'Coids and Psilons form an alliance almost immediately. (Wellllll ... if I'm allowed my cheese, the AI is allowed its version of the same.) Then, just as I'm sending my main fleet (and new builds) to Mentar, Lasitus decides to dissolve our NAP. He has a vey scary-looking fleet, and I don't know what's on it; he could well have missile five-packs, torpedoes, or two-space beams! It may be that I'm finally getting bitten for forming that NAP too soon. How bad is my miscalculation? Well, I forgot that, on Impossible, and especially in a small galaxy, the term "front-line world" is functionally identical to "world in my empire!" Lasitus sends ten Large ships of various designs up to
Kholdan ... at warp 5! By the time I see them coming, they're one turn away!
This calls for emergency measures; I scrap the Newscouts and the Drone in favor of two new ultra-special-purpose, pray-they-work starships: The Stinkbug4.1 is a slightly cheaper version of the 4.0, just small enough to finish and RELOC from Phyco in time to meet the monkeys' fleet, with all the leftover reserves after Kholdan's production is doubled. The Spinous 3.0, built at Kholdan alongside maximum defense, is a
Medium with Repulsor, Sublights (since Fusions wouldn't fit), 2 combat speed ... and that's it; there's no more room! If they have any weapons with a range of 2 spaces or more, I'll be sorry that comet didn't hit!
Notice the speed of those Warships and Escorts (this shot was taken on my first move of the battle), and the miserable lack of defenses at Kholdan, where I thought I was "safe." The Cruisers in the back have Mass Drivers and Lasers, but the others are packing Hard Beams ... and, in the case of the Escorts, a 5-rack apiece (ulp) ... of Nukes (phew!). That's still plenty to take out my Spinous, but they target the Stinkbug until it's too late, and we destroy everything except the Escorts (which, with ARS and the Zortium I traded them, are virtually immune to my attacks), finally timing them out and forcing them to retreat.
The ants go marching one by one:
Next up is the battle for Mentar. The Psilons have brought some new toys...
...but fortunately, they're still one-space beams. Though we lose more than half of our Hive Bombers, we manage to take out all of Mentar's bases, plus a handful of their ships (the rest retreat). Unsurprisingly, the cold war with the Psilons goes hot instantly. After the battle, the Standoff and one of the Stinkbugs head up to Toranor, the nearest planet to the main Psilon fleet, while I coordinate my invasion of Mentar, halving and force-regrowing the population of every planet in my empire to do it, over the course of the next few turns. More good news comes in as an unusually severe quake hits the Humans at Bootis, killing 18 million people and 251(!) factories. Couldn't happen to a nicer "Pacifist." Then our invasion force hits Mentar, and we take the planet, fill it up, and still leave 9 troops sucking vacuum. Better too many than too few though; I want this place standing up on my side, ASAP! From 189 factories, we discover Mass Driver (sigh), Uridium Cells (meh), Tachyon Beam (wellll ... at least it should be good for miniaturization...), and ... that's it. Not much of a haul for the Psilon homeworld, really. Oh. And then Lasitus declares war. Nothing I could do about that after he broke his NAP (the diplomat was gone) since I was committed to my attack on the Psilons. On the plus side ... the 'Coids don't hate me yet. That's something. I call up Sedimin, and he agrees to join me in the monkey war (he wouldn't help with the brains), but whether this is a good thing or a bad remains to be seen. Lasitus may just eat him for breakfast anyway, and with the Psilons still allied to both other AIs, Sedimin might yet declare on me before the Psilons declare on him.
Turn and turn about:
It turns out that the miniaturization from Tachyon Beam is much more valuable than I imagined, as I can now build FireAnt 4.0s: Small ships with Stabilizers, Fusion Engines, max maneuverability, and two Fusion Bombs apiece! I start building them wherever and whenever I can (scrapping the one-fight-wonder Spinous ship). The monkeys are still way ahead in technology though, and capable of researching much faster than I can; if I'm not careful, they're going to come in with some multi-space weapons and mop the floor with me. I decide it's time to take on a Human target, to start playing catch-up and to take away some of their production/research base, choosing Rayden first since it's in a nebula, has no fleet in orbit (though the Human ships are fast enough to change that instantly), and looks like it's the link that allows them to get at Kholdan.
I've been repelling various Psilon microfleets at Mentar since winning its orbit, and they're sending something to Zoctan that won't crack the bases there. They have a death fleet at Neptunus, but it's very slow, and still vulnerable to repulsor beams. I've forgotten how quickly those Human ships move though; a fleet reaches Zoctan with literally no warning, and it's too much for my bases there to handle! I burn all their Warships, and whittle them down to 5 Escorts, but by then, they've taken out enough bases that their autorepair keeps up with the damage I'm doing. Remember when I said trading them Zortium Armor might come back to bite me? I think it just did. ... But maybe not. I got Planetary Shields in exchange, and Zoctan survives the battle when it times out with two missile bases remaining. Their Hard Beams just can't do enough damage through nine layers of shields to kill my bases quickly enough for the win. Poor Zoctan's population heaves a sigh of relief, then struggles to put up more bases to thwart the still-incoming Psilon fleet. The Humans next send a small fleet to Kholdan when the Stinkbug4.1 leaves to join the main battle fleet, but I crash up a few more bases, and win the battle easily. Meanwhile, the Psilons take Neptunus from the 'Coids, which I take as a good sign of sorts. (((In hindsight, I should have invaded Gorra here, to take swiftest advantage of the situation (leaving them with a worthless OPE and letting Sedimin genocide them), but I was dead-set on Rayden. Plus, I didn't yet know Gorra's secret.)))
The missiles from Rayden's 40(!) Merculite bases can't catch my FireAnts before we eliminate their bases; the 6 Escorts in orbit all retreat. We start another coordinated invasion, knowing full well that the nebula is going to de-coordinate it, and send all the Hive ships and most of the FireAnts (leaving a few in case a missile base gets built underneath our fleet) down to Gorra, finally. The newly-built FireAnts gathering at Toranor, followed by Mentar's orbital defense force, will be sent so as to arrive simultaneously. I note with a combination of amusement and chagrine that the Psilon death fleet at Neptunus has decided to leave for Gorra. It will arrive 2 turns too late to participate in the defense of their colony, but leaves Neptunus open to Silicoid attack on the following turn; as a result, Neptunus gets bombed down to nothing.
More Humans are coming to Kholdan, and an "Unknown" spy (Hi, Lasitus!) destroys a couple of missile bases there just as the ships appear in transit. When the fleet arrives, I find I accidentally RELOCed part of my defense force to the wrong place! The one Stinkbug4.1 in orbit tries to hold the fort alone, but goes down under a barrage of missile fire, and the Humans' Hard Beams burn off all my remaining missile bases! Kholdan needs some emergency help, STAT!