SoxSexSax
Chieftain
On Monarch, I would expect to win this with either HC, JC or Monty. I don't see the problem: what AI is going to out war me? None. So what stops me getting to be insurmountably big? Nothing. So the problem is...?
I don't think any strategy works on settings designed to stop it working.
I'd like to see you win a 'builder game' (whatever that is) surrounded by Montezuma, Shaka and the Khans.
I've done this many times. I just sit in my castled cities that are full of archers and longbows and watch the dummies pound their heads into my walls while I amass xp and GG's. While they suicide themselves, I nonchalantly continue building my infrastructure with a business as usual attitude. It's called turtling and is an oft used strategy in these forums.
Later, when I've got a military tech lead, I send my highly-promoted advanced units to hunt down their tribesman.
I can also use diplomacy to get Shaka to attack Montezuma. I might even declare war on Monty myself, and yet do nothing, just to get the diplo bonuses with Shaka.
I dont understand how can you sit and wait in your city when in my previous game Mehmed showed up with 20 trabucet 20 maceman 10 pikeman and 20 knights in front of my walls. There is no defencive army that can counter this force. Only attack.
I don't think any strategy works on settings designed to stop it working.
I'd like to see you win a 'builder game' (whatever that is) surrounded by Montezuma, Shaka and the Khans.
ToThe Snug- It's good to see you back on these forums. If you ever go 3.19, take a look at Phungus 420's Legends of Revolution Mod. It allows barbs to become civs over time, and it allows captured cities and cities on other landmasses to seek independence. That results in more civs as the game goes on, increasing diplomatic challenges and the liklihood of being attacked. Maybe you're the guy who can beat the game at it's highest levels, so far nobody has.
LOL, pangäa+overcrowded map+marathon are the easiest settings you can possibly imagine for a warmonger game
Ok, here's a real challenge for warmongers (not that I dislike them): Huge Hemispheres map with 3 continents, only 7-9 civs, tech trading allowed, speed Quick .
I think that is unwinnable on Emperor+, maybe even at Monarch. Warmongering or otherwise. The AIs will grow to extremely huge empires quickly and unlike you they can afford it. There will also be AIs on a continent that share religions and will trade all their techs between them so they will have a massive tech lead. And because they are out of your reach until Astronomy you can't do anything about it.
Conquest or Domination is outright impossible on a huge map and quick speed because 1) your units will be outdated before they reach target and 2) you just don't have enough turns in the game to kill all AIs. Unit movement doesn't scale with game speed, that's why Marathon is the easiest speed for warmongers. As soon as you have a tech lead, you just build an army and conquer everything. You have plenty of time to move your armies around and they will still be superior in fact they will only become ever stronger due to promotions. On Normal or Quick you can at best vanquish one powerful opponent before you have to upgrade your army or build a new one.
Alright, here's a challenge to all of you unthinking, dimwitted warmongers. Play on a gigamap pangea or a huge great lakes (no oceans) map with 50 civs, no tech trading, raging barbarians, marathon setting, and either Monarch or Emperor level, and let's see how well your 'go-bonk-some-heads' strategy works.
I'll bet that most of you will get your ass kicked before rifles even appear; having become carrion for crows. For the vast majority of you, I predict the death of your civilization when Curassiers appear.
Now this challenge is for warmongers only (not for builders or for other sane types of civ players). I assert that the warmonger strategy is fundamentally flawed, and that these conditions will demonstrate that assertion.
When you only play with a handful of civs, taking 1 or 2 of them out early is significant. With 50 civs, taking 1 or 2 civs out early means nothing, and trying to take another couple out after religions spread is tantamount to suicide.
Good luck, you horde of stupid, uncontemplative, barbarian neanderthalls. I won't mourn your passing.
The Snug may be an unorthodox player, but he's no slouch. He can win a Diety game without a whip. He can do that with a protective civ, too.
He sounded uncharictaristicly grouchy when he opened this thread, but he may have been talking trash to bait other posters on this board at the time into accepting his challenge and considering his premise.
ToThe Snug- It's good to see you back on these forums. If you ever go 3.19, take a look at Phungus 420's Legends of Revolution Mod. It allows barbs to become civs over time, and it allows captured cities and cities on other landmasses to seek independence. That results in more civs as the game goes on, increasing diplomatic challenges and the liklihood of being attacked. Maybe you're the guy who can beat the game at it's highest levels, so far nobody has.
I assert that the warmonger strategy is fundamentally flawed, and that these conditions will demonstrate that assertion.