Hey guys,
I am trying to rebalance the social policies and I want to give coast and ocean tiles extra food and maybe other yields when you dive into the exploration tree. I cannot find how to do this does anyone have any ideas? I figured out how to change tile yields but I don't know how to place them into a social policy. This is what I have so far:
Thanks in advance!
I am trying to rebalance the social policies and I want to give coast and ocean tiles extra food and maybe other yields when you dive into the exploration tree. I cannot find how to do this does anyone have any ideas? I figured out how to change tile yields but I don't know how to place them into a social policy. This is what I have so far:
Code:
<GameData>
<Policy_TileModifier xxx this probably needs to be something different>
<Row>
<PolicyType>POLICY_NAVIGATION_SCHOOL</PolicyType>
<TerrainType>TERRAIN_COAST</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<PolicyType>POLICY_NAVIGATION_SCHOOL</PolicyType>
<TerrainType>TERRAIN_OCEAN</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
</Policy_TileModifier xxx this probably needs to be something different>
</GameData>
Thanks in advance!
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