Changes to Founding Fathers

TheSpaceCowboy

The Gangster of Love
Joined
Jul 14, 2013
Messages
635
Outlined below are changes I’d like to see implemented to America’s Civilization Unique Ability, Founding Fathers, preferably in the next expansion pack, but even as a mod if need be. Essentially, I’d actually utilize seven of the Founders as Governor replacements to the seven generic governors in the game. I don’t have all of their promotions outlined, but I do have a solid start.

Franklin (Can be placed in Foreign Capitals)
  • Kite Flying - This city's Campus Projects are completed in half the time and generate additional Great Scientist points. If a Storm is above a Campus during the project, automatically generates a Eureka.
  • Philadelphia Gazette - With Writing, Trade Routes from this city produce +1 Science or Culture for each Campus or Theater Square building in this city, respectively. +2 with Printing Press.
  • Poor Richard’s Almanac - Natural disasters cause no damage to tiles in this city.
  • Diplomat - Alliance points per turn toward this Civilization are doubled. Trade routes from this Capital to America generate Diplomatic Points for both civilizations.
  • Bonhomme Richard - America can purchase the Unique Naval Unit from this Allied civilization if their Capital has a Harbor District
Washington
  • Cherry Tree - Gain Culture equivalent to Production when chopping forests
  • Valley Forge - Tundra Tiles contribute Production towards and experience for units built in this city
  • Continental Army - Corps and Armies cost significantly less Production or Gold in this city
  • Crossing the Delaware - Units spend no movement points crossing rivers, embarking, or disembarking in this city
  • District of Columbia - +100% Production towards Government District and its buildings
Adams
  • Presidential Palace - Adds a temporary Palace to this city-center, or doubles the yields of the Capital’s palace
  • Alien and Sedition Acts - Enemy spies in this city cannot Generate Unrest
Jefferson
  • Peculiar Institution - Gain a free Builder with 1 build for every three out of five times the population in this city grows
  • Declaration of Independence - +10 Loyalty per turn to all Cities in a 10 tile radius
  • Louisiana Purchase - Tile purchases are significantly reduced. +100% Production toward Settlers.
  • Lewis and Clark - +100% Production towards Recon units. Recon units gain a free promotion when built or purchased.
  • Monticello - Plantations yield double Culture.
  • University of Virginia - +100% Production towards the University. The University yields Culture matching its Science.
Madison
  • The Constitution - +100% Production towards Wonders that increase the the number of Policy Card slots
  • Fort McHenry - Additional Combat Strength for City Strikes. Forts in this city gain a City Strike.
  • Star Spangled Banner - Kills in this city generate Great Musician points
  • White House - Districts, buildings, and improvements pillaged during war are automatically repaired upon declaring peace.
Henry
  • Sons of Liberty - Partisans Recruited by enemy spies in this city will become maintenance-free units for America
  • Liberty or Death - This city gains +50 loyalty if an American unit is captured or killed within its tiles.
  • Establishment of Denomination - This city’s Holy Site generates +100% pressure for America’s religion. Trade routes from this city receive no pressure from foreign religions, and Trade Routes to this city yield +1 religious pressure for each Holy Site building.
Hamilton
  • Secretary of the Treasury - +100% Gold from the Bank
  • “Hamilton” - +100% Tourism for each Great Work of Music in this city
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