to avoid my doing even more discussion in the bug thread,(my apologies for that) i've started a new thread to stop me cluttering it up.
i know other summons are fine, not the point.my testing, 6 of 12, 50 percent, started barb. of the other 6, 5 went barb after the first turn, and the last was an attempt to cheat and disband the bugger(i knew that was a wasted effort when i tried it, i recall them fixing that exploit a long time ago, but i was desperate) he ofcourse went barbarian on me too. but hey, 12 is hardly definitive testing. heck i played a test game at low difficulty where 7 goody huts in a row gave me a settler. and i lost 3 99.7 battles, one after the other. the RNG for this game is flaky at best. so i'll take your word that its not supposed to be this bad. still
This tactic to me seems like nothing but an exploit. you are spawning an infinite number of very powerful units to attack your enemies you don't have to pay them, and you suffer no penalties for the action.
with any hidden nationality unit in the same circumstance you would atleast be dinged the maintenance costs plus the time to build the unit, or in the case of the few hidden nat summons, the relatively low strength and limit to 3turns after summoning.
sure *maybe* they'll turn on you instead of the intended target, but you are likely ready for the circumstance, and have taken efforts to limit this chance, so worse case scenario, you use the few barbs who do attack you instead to power level a couple of gaurds to 100 xp, further exploiting the spell.
really, when are you going to use this spell in a fight where you are not exploiting it. if you are trying to take some city are you going to use a chaos marauder who may end up not only costing you the cast to summon him but another cast to pelt him with a fireball, and or a units attack to kill him? thats gonna really impede your invasion force
and too repeat a question to MagisterCultuum,
if you like it, if it really is as intended, fine. but i can't see a non explotive use for the spell. That just seems wrong to me.
as for me, i think i'm gonna try death 2, with multiple nodes for the affinity bonus and see how that fairs.
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The only summon that goes Barbarian is the Chaos Marauder. You will get the full 3 turns with all others.
There is a chance to go Barbarian before you ever get to use it, it is intended. It is not as common as your experience thus far indicates.)
Disbanding a Marauder will ALWAYS turn then Barbarian.
i know other summons are fine, not the point.my testing, 6 of 12, 50 percent, started barb. of the other 6, 5 went barb after the first turn, and the last was an attempt to cheat and disband the bugger(i knew that was a wasted effort when i tried it, i recall them fixing that exploit a long time ago, but i was desperate) he ofcourse went barbarian on me too. but hey, 12 is hardly definitive testing. heck i played a test game at low difficulty where 7 goody huts in a row gave me a settler. and i lost 3 99.7 battles, one after the other. the RNG for this game is flaky at best. so i'll take your word that its not supposed to be this bad. still
Chaos Marauders can get weapon promotions, so capture a city near enemy territory but connected to your trade routes and summon all you can manage while hoping they DO go Barb. Wreaks great Havok on their cities.
keep a fireball mage handy if summoning near your own units. If it goes Barb, hit it with a fireball, then send in the conjurer for some easy combat exp (make certain it is weak enough. Sometimes the fireball does no damage due to bad luck).
This tactic to me seems like nothing but an exploit. you are spawning an infinite number of very powerful units to attack your enemies you don't have to pay them, and you suffer no penalties for the action.
with any hidden nationality unit in the same circumstance you would atleast be dinged the maintenance costs plus the time to build the unit, or in the case of the few hidden nat summons, the relatively low strength and limit to 3turns after summoning.
sure *maybe* they'll turn on you instead of the intended target, but you are likely ready for the circumstance, and have taken efforts to limit this chance, so worse case scenario, you use the few barbs who do attack you instead to power level a couple of gaurds to 100 xp, further exploiting the spell.
really, when are you going to use this spell in a fight where you are not exploiting it. if you are trying to take some city are you going to use a chaos marauder who may end up not only costing you the cast to summon him but another cast to pelt him with a fireball, and or a units attack to kill him? thats gonna really impede your invasion force
and too repeat a question to MagisterCultuum,
how do you know its as intended? what thread are you looking at to get this information, cause i keep searching and find nothing(which is typical, i freakin hate this web sites search functions)
i'm not doubting you, i just want to avoid bringing up things that are already known, since you don't appear to be part of the staff, i'm guessing you must be acquiring your info from the same places available to me, so can you please point me to the threads. cause i can't find official word here or any of the last 2 change logs.
Gracious.
if you like it, if it really is as intended, fine. but i can't see a non explotive use for the spell. That just seems wrong to me.
as for me, i think i'm gonna try death 2, with multiple nodes for the affinity bonus and see how that fairs.