Characteristics of world-religions

It's not just sales loss. There is also the possibility af arrest and fines.
 
Religious topic are always too emotionally charged. I don't think it's a good idea to say that any religion is bad in any way, in a game or otherwise. I think that all major religions in the world are inherently good. :)

Here's my idea of how religion could be implemented in the game:

1) give players a reason to change their civ's religion: I'm thinking giving civs of same religion better relations, trade discount, trade more often (between AI's), cheaper alliances.

2) have penalty for changing religion: temple and cathedrals lose their accumulated culture upon changing religion.

3) give each religion their little flavor, positives only :). For example: Christian + representitive government = a slight research bonus, Buddhist civ can build the Monk unit, which pacifies citizens (MP that works under all government types), etc.

So basically, religion is like government that a civ can switch to. Some religions become available at polytheism, some become available at monotheism, some even later (atheism? scientology?). It should become another strategic decision that the player can make to affect the game, but it's effects shouldn't be so powerful that it is unbalancing in anyway.
 
warpstorm said:
It's not just sales loss. There is also the possibility af arrest and fines.

True, but there've been a lot of other games that have been much more controversal and I don't think I've ever seen a developer been arrested or even fined over their game, maybe I've just missed it oth.

Wasn't it Command&Conquers: Red Alert 1 or 2 that featured a suicide bus as the Libyan special unit?!
If they don't try to nothing in what I suggested will even come close to anything like that...

SJ Frank:
3) give each religion their little flavor, positives only . For example: Christian + representitive government = a slight research bonus, Buddhist civ can build the Monk unit, which pacifies citizens (MP that works under all government types), etc.

Giving positives only would be just fine, but it could be interpretated as a relative drawbacks for the other religions....

So basically, religion is like government that a civ can switch to. Some religions become available at polytheism, some become available at monotheism, some even later (atheism? scientology?). It should become another strategic decision that the player can make to affect the game, but it's effects shouldn't be so powerful that it is unbalancing in anyway.

And I hope they don't give you a total control over religion, you should just be given options how you would like to handle given situations imo.
 
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