thescaryworker
Builder
I've wondered, how do you get a city to produce settlers effectively without wasting sheilds, turns or population. I quickly made this chart to see about what a city would need to build a settler in x turns. It is really possible to get a town to produce a settler every two turns. However, you'd probably need it to be size 6, have a grainary, and a major coincidence of landscaping (lots of floodplains, wheat, cattle).
The Max food that one citizen CAN produce is (govt not Desp.) 3+1+1+2 (flood plains+irrigation+rail+wheat) =7 w/o improvements OR wheat it's 5
Let's say a straight river runs right through the middle of a city in the desert (which results in floodplains). That is upto 5 (9 if culture is above 10) tiles. If you're in despotism, and haven't got steampower yet. That is a total of 3+1-1=3 food/ tile x 5 or 9 == 15 or 27 that's a surplus food total of 5-9. If you're not in despotism, it's 4/tile x 5 or 9 == 20 or 36, which is a total of 10-18 for those 5-9 tiles. With rails added it goes up to 15-27
for those tiles.
The chart below works as a guideline. If you have a small city producing 4 extra food a turn and not getting bigger, look at its production rate to decide where you want to go from there.
You can reverse the surplus amounts, (instead of 3,5-6 it could be 5-6,3) but you need to reverse the sheilds/turn and the turns to next growth.
Heres an image of it. Plz post here if you find a flaw. (bg,ag means before growth, after growth)
The Max food that one citizen CAN produce is (govt not Desp.) 3+1+1+2 (flood plains+irrigation+rail+wheat) =7 w/o improvements OR wheat it's 5
Let's say a straight river runs right through the middle of a city in the desert (which results in floodplains). That is upto 5 (9 if culture is above 10) tiles. If you're in despotism, and haven't got steampower yet. That is a total of 3+1-1=3 food/ tile x 5 or 9 == 15 or 27 that's a surplus food total of 5-9. If you're not in despotism, it's 4/tile x 5 or 9 == 20 or 36, which is a total of 10-18 for those 5-9 tiles. With rails added it goes up to 15-27

The chart below works as a guideline. If you have a small city producing 4 extra food a turn and not getting bigger, look at its production rate to decide where you want to go from there.
You can reverse the surplus amounts, (instead of 3,5-6 it could be 5-6,3) but you need to reverse the sheilds/turn and the turns to next growth.
Heres an image of it. Plz post here if you find a flaw. (bg,ag means before growth, after growth)