Chart to a self-sufficient settler warehouse

thescaryworker

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I've wondered, how do you get a city to produce settlers effectively without wasting sheilds, turns or population. I quickly made this chart to see about what a city would need to build a settler in x turns. It is really possible to get a town to produce a settler every two turns. However, you'd probably need it to be size 6, have a grainary, and a major coincidence of landscaping (lots of floodplains, wheat, cattle).

The Max food that one citizen CAN produce is (govt not Desp.) 3+1+1+2 (flood plains+irrigation+rail+wheat) =7 w/o improvements OR wheat it's 5

Let's say a straight river runs right through the middle of a city in the desert (which results in floodplains). That is upto 5 (9 if culture is above 10) tiles. If you're in despotism, and haven't got steampower yet. That is a total of 3+1-1=3 food/ tile x 5 or 9 == 15 or 27 that's a surplus food total of 5-9. If you're not in despotism, it's 4/tile x 5 or 9 == 20 or 36, which is a total of 10-18 for those 5-9 tiles. With rails added it goes up to 15-27 :eek: for those tiles.

The chart below works as a guideline. If you have a small city producing 4 extra food a turn and not getting bigger, look at its production rate to decide where you want to go from there.

You can reverse the surplus amounts, (instead of 3,5-6 it could be 5-6,3) but you need to reverse the sheilds/turn and the turns to next growth.

Heres an image of it. Plz post here if you find a flaw. (bg,ag means before growth, after growth)
 

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Well, there is one problem. Take the example of the 5-turn settler factory: If the city has +4 food per turn and a granary, then it would actually take 6-turn to build a setter instead of 5, because the extra food does not carry over when it fills the food box.

The route to a 5 turn factory is to take 3 turns to grow at size 5, and 2 turns to grow at size 6. So the food required during turns 1-5 is: 3-3-4-(grow)-5-5. The average fpt turns out to be 4, which is what your spreadsheet tell you. :) But the limiting factory here is actually the MAXIMUM amount of food that the city is capable of generating. If the city can't generate +5 food at size 6, then it can't reach 5-turns.

It is very rare to have an odd-turn settler factory, because if a city is capable of +5 food per turn, then generally you can grow it a bit bigger, to get enough shields to make it into a 4-turn factory. The price you pay to grow the city is 10% extra lux tax, while the benefit is 20% faster expansion, well worth it IMHO.

I think the spead sheet should show the maximum amount of food that the city can generate, and the fastest settler factory that it can achieve, something like this:

Code:
max fpt	  best possible settler factory
	  with granary    w/o granary
======================================
+2		10		20
+3		8		14
+4		6		10
+5		4		8
+6		4		8
+7		4		6
+8		4		6
+9		4		6
+10		2		4
 
SJ Frank said:
It is very rare to have an odd-turn settler factory, because if a city is capable of +5 food per turn, then generally you can grow it a bit bigger, to get enough shields to make it into a 4-turn factory. The price you pay to grow the city is 10% extra lux tax, while the benefit is 20% faster expansion, well worth it IMHO.

I get a 5-turn Settler Factory in my games every now and then. All you "need" is a little corruption so that while you can grow in 4 turns there isn't enough production. So after growth in two I put a citizen or two on a forest and get a growth in 3 to coincide with the Settler.
 
I'll fix that as soon as I can get my correct computer hooked back up. Thnx for the feedback. :crazyeye:
 
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