I'll be honest with you, I don't play video games all day every day,
and without micromanaging (only way I can think of winning) I find the jump from Chieftain to Warlord to be too big.
Chieftain is too easy, all you have to do is ignore the money deficit, max the science slider out to 90%, (have to have a little cash) and build everything as fast as you can. Kicking everybody's butt around the block shouldn't be too hard as you'll have all the wonders, first to gunpowder, first to explore the world, and you'll be centuries ahead of all but 1 or 2 of the AIs in your military. I once played a Chieftain game that I had about a thousand modern armor and was rolling across the earth taking over dozens of cities per turn.
I had stacks of 50 armor attacking everybody everywhere, and it wasn't even 1400 AD yet. Launched for Alpha Centauri or wherever you go by 1500, after having driven everyone else onto Arctic island single-city remnants of their former glory. Truth be told, it wasn't that fun of a game. There was no challenge after I wiped out the only 2 other nations that even had Riflemen.
Honestly, the rest of the world tried defending against my modern armor with archers & swordsmen.
The AI gets too much of an advantage with the jump.
I always seem to get shafted on starting location, either sandwiched between two rivals, on an arctic swath of land, mountainous regions, etc.
There's always 2 or more AI nations who get big chunks of land to themselves to develop lightning fast.
I try to build wonders, and occasionally succeed, about 1 in 10.
I never get the lighthouse, therefore I lag in oceanic exploration, until Navigation .
Rarely am I the first to gunpowder.
The AIs cheat, I think.
They trade everything with each other like rabbits.
They never want to trade with me.
I can generate sufficient money to build and live well.
I max out my science development keeping the least income as cash that the budget will stand.
I usually have WAAAYYY more culture than anybody else.
This is because I build within my cities.
AIs don't.
Yet I only very rarely get cultural flips.
I'm usually (playing with 6-8 AIs) the third-ranked military power once we get to modern warfare, if I stick it out that long.
I've tried most every civ that has any European, Middle Eastern or Far Eastern civ that I can pronounce the city names. Sorry folks, my memory has trouble remembering where a city is if I can't even pronounce it.
I realize the levels are SUPPOSED to be harder as you progress up.
I've tried the higher levels and the game is over in a hour or so.
Not fun.
I could win with a cultural victory, but that seems cheap to me.
I also don't like winning by the stupid elimination, capture the kind or whatever its called versions.
The only way to win that there should be, for true world dominating nations, is the space race or complete military victory.
I also think there should be a way for AIs to offer an unconditional or even conditional surrender in a war. Conditional surrender might be something like, "we'll give you 25% of our nation's cities, here's the list."
Unconditional would be "We give up. Our cities are now yours."
And either way, you wouldn't have to beat the crap out of everybody along the way.
Additionally, there should be a way to peacefully merge cities & countries.
This has happened, though rarely, in real world history. Nation #1 swears allegiance to Nation #2, cities switch over peacefully.
Enough of my rant.
I hope Civ 4 is better in some of these areas, especially a more gradual step up to the higher levels. At this point in time, 18 months after I started playing Civ 3, I can't imagine ever winning on the highest levels, without using one of the dopey winning methods like elimination.
Jason
and without micromanaging (only way I can think of winning) I find the jump from Chieftain to Warlord to be too big.
Chieftain is too easy, all you have to do is ignore the money deficit, max the science slider out to 90%, (have to have a little cash) and build everything as fast as you can. Kicking everybody's butt around the block shouldn't be too hard as you'll have all the wonders, first to gunpowder, first to explore the world, and you'll be centuries ahead of all but 1 or 2 of the AIs in your military. I once played a Chieftain game that I had about a thousand modern armor and was rolling across the earth taking over dozens of cities per turn.
I had stacks of 50 armor attacking everybody everywhere, and it wasn't even 1400 AD yet. Launched for Alpha Centauri or wherever you go by 1500, after having driven everyone else onto Arctic island single-city remnants of their former glory. Truth be told, it wasn't that fun of a game. There was no challenge after I wiped out the only 2 other nations that even had Riflemen.
Honestly, the rest of the world tried defending against my modern armor with archers & swordsmen.
The AI gets too much of an advantage with the jump.
I always seem to get shafted on starting location, either sandwiched between two rivals, on an arctic swath of land, mountainous regions, etc.
There's always 2 or more AI nations who get big chunks of land to themselves to develop lightning fast.
I try to build wonders, and occasionally succeed, about 1 in 10.
I never get the lighthouse, therefore I lag in oceanic exploration, until Navigation .
Rarely am I the first to gunpowder.
The AIs cheat, I think.
They trade everything with each other like rabbits.
They never want to trade with me.
I can generate sufficient money to build and live well.
I max out my science development keeping the least income as cash that the budget will stand.
I usually have WAAAYYY more culture than anybody else.
This is because I build within my cities.
AIs don't.
Yet I only very rarely get cultural flips.
I'm usually (playing with 6-8 AIs) the third-ranked military power once we get to modern warfare, if I stick it out that long.
I've tried most every civ that has any European, Middle Eastern or Far Eastern civ that I can pronounce the city names. Sorry folks, my memory has trouble remembering where a city is if I can't even pronounce it.
I realize the levels are SUPPOSED to be harder as you progress up.
I've tried the higher levels and the game is over in a hour or so.
Not fun.
I could win with a cultural victory, but that seems cheap to me.
I also don't like winning by the stupid elimination, capture the kind or whatever its called versions.
The only way to win that there should be, for true world dominating nations, is the space race or complete military victory.
I also think there should be a way for AIs to offer an unconditional or even conditional surrender in a war. Conditional surrender might be something like, "we'll give you 25% of our nation's cities, here's the list."
Unconditional would be "We give up. Our cities are now yours."
And either way, you wouldn't have to beat the crap out of everybody along the way.
Additionally, there should be a way to peacefully merge cities & countries.
This has happened, though rarely, in real world history. Nation #1 swears allegiance to Nation #2, cities switch over peacefully.
Enough of my rant.
I hope Civ 4 is better in some of these areas, especially a more gradual step up to the higher levels. At this point in time, 18 months after I started playing Civ 3, I can't imagine ever winning on the highest levels, without using one of the dopey winning methods like elimination.
Jason