SittinDown
King
Choking is an aspect of the game that I'm not very aware of and don't utilize much.
I have a number of questions on the topic, and thought I'd assemble the best ideas here (in the top post) as they are discussed.
Basics:
I have a number of questions on the topic, and thought I'd assemble the best ideas here (in the top post) as they are discussed.
Basics:
- What is it?
- Choking: When you DOW on an opponent with the goal of damaging their economy rather than conquering cities. The main emphasis is in gaining defensive advantages by fortifying units in defensive positions in their territory and / or pillaging strategic resources.
- When is it effective / appropriate?
- In Always War games it's often useful.
- In standard games Worker Stealing or regular conquest would generally be preferred.
- What units / eras is it useful?
- Bronze Era Melee:
- Axes / Spears with woodsman promotions can do well.
- Good for parking in forest hills, can win fights even against an archer stack.
- Not great at pillage control because of lack of mobility.
- Mobile:
- Chariots / HA's that stay away from city tiles - good until LB's - watch out for Archer spam.
- Bronze Era Melee:
- What do you target?
- #1 - deny metals.
- #2 - cut off roads
- #3 - cut off happy / commerce power tiles (gold / gems / ivory)
- #4 - cut off food power tiles (but this will probably leave you open to counter attack).
- What AI's are best to target?
- Harder against AI's with resource-less UU's (Pacal - Holkan / Sitting Bull - Dog Soldiers, Monty - Jaguar)
- Better against unit-spammers - keep them from gaining momentum.
- Not as useful against peaceful AI's - just wait and conquer.
- Harder against AI's with resource-less UU's (Pacal - Holkan / Sitting Bull - Dog Soldiers, Monty - Jaguar)
- What are the pros / cons?
- Pros:
- Can weaken an AI for future conquest.
- Can pin down an AI or 2 during an AW game with a handful of units while you attack a 3rd AI.
- Cons:
- Not that great for a standard game.
- Peaceful AI's should generally be allowed to grow so they can be conquered.
- AI's will produce more units while in war.
- Simple worker-stealing is better, or wait until you can break out
- Not that great for a standard game.
- Pros:
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