Choosing Later Start Date Civs Should = Preplaced Other Civs

rickastley

Chieftain
Joined
May 17, 2007
Messages
7
Chose russia,

i know I can play as those startinf civs, but then you need to play them for 170 turns, (either making them really great, effetively making your opponent stronger, or crappy on purpose to make them weak) then switch

i think there should be start dates for each faction that has the other civs preplaced up to that start date if you choose a civ that starts later

for example I choose russia, then it loads and i can play from turn 1, except the other civs that exist up to that date have preplaced positions and are as large an empire as realisitcally they were at taht date in the world as if they were already playing (does not have to be dynamic, just a start scenario at later dates so you dont have to wait for 170 autoturns or switch midway throught he campaign)

as it stands you pretty much have to play one of the first civs to have any fun, and then switching from them either hinders you (you played the start civ very well and is opposing you now) or very weak (so you can just take it over easily)
 
It's plenty fun once you wait out the auto-turns. Have some patience.

The community here generates initial starts for all of the civs, but we haven't since the most recent update and will probably wait until Rhye posts some bug fixes before generating them all again.
 
1) It would be a new mod if one were to do that as the mod at the moment relies on specific turn numbers (for events) and on information accumulating over time (stability).

2) The solution was to provide save games of those civs for those who cannot wait or have "poor" systems. As stated by Whitefire, this was done extensively before the last patch, but hasn't been resumed yet. (as all thos old saves are useless now).

3) well yeah, forgot what I wanted to say lastly...

mick
 
Yeah but much more exciting for each start to be a bit different
I agree. Sometimes Rome is a sprawling empire when I meet them, and sometimes I don't meet them because they've been overrun by barbarians. It's always interesting to find out.
 
Just wait out the turns by starting it up then doing something else for a bit. Patience is a virtue and all that.

I echo what the others said above. The different starts due to waiting out the turns rarely leads to two games that are the same (if ever).

I also think Russia is much better to play from a random start rather than playing as one of the other factions first.
 
On a related note. what determines what civ you can switch to when they emerge?

As Babylon I always get the choice to switch to Greece, Persia, and Japan (All that I can remember off the top of my head). But if I start as the Greek, I never get the chance to switch to Rome.

I am interested in starting out as Greece, Persia, or Ethiopia, then switching to Russia, but am not interested if I won't get the option.
 
I've been meaning to figure that out, too. I want to start as Ragnar, so I can build Copenhagen and raze Inverness, then switch to England, so I can build Aberdeen and Glasgow.

On another related note... no I'll make a new thread for that.
 
Can't switch when the two civs are spawned shortly one after the other and why would you like to do that anyway?

Now abandon an city... different can of worms. But I strongly thing you should be able to do that, looks like a design flaw to me. In civIII you'd have done by just building workers until the darn city's gone. Since you don't loose a population point anymore when doing so in civIV they should have implemented some other mechanism instead. Personnally I'd like to see that added to esspionage as a mission conductable on your own territory with some stability/unhappiness penalty attached to it and maybe some more complex stuff like enemy spies expposing the plot and making you a world villain and a chance to frame someone and put the blame on him. But no idea if that's even doable, I never got myself to learn some python.
 
Back
Top Bottom